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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Warlock Archetype Curse scaling & Herald multiclassing
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<blockquote data-quote="Tessarael" data-source="post: 9730140" data-attributes="member: 12909"><p>The curse does give additional damage each time your Eldritch Blast, weapon attack, spell, etc., damages a target. So at say Warlock level 11, your Eldritch Ray does d10 + 2d4 from your archetype curse + d6 if you have Hex also running, and you get three such ranged ray attacks at the target on your turn.</p><p></p><p>Likewise, if you have Thirsting Blade (which I assume counts as Extra Attack) and are two-weapon fighting, then you'd have four attacks (2 main hand + 2 off-hand) that each benefit from + d4 damage form the Archetype curse at Warlock level 5. I'd be tempted to play a two-weapon fighting Warlock with Pact of the Blade, Life Drinker, Thirsting Blade, and Devouring Blade (level 12+, gives 2 extra attacks rather than one, from the 2024 Player's Handbook), to have 5 attacks at level 12+ inflicting this extra damage. I will note that the 2024 PHB reduced the extra damage from Lifedrinker, instead of adding the spellcasting ability modifier to damage, it adds +d6 damage and allowing you to spend a hit die to recover HP. That said, Warlocks tend to be glass cannons in melee combat, and that's a high investment in eldritch invocations to make it so effective. And it does take a bonus action to activate the Warlock archetype curse, so that means you won't be getting the additional two-weapon fighting attacks that round.</p><p></p><p>In play with a ranged Warlock character using mostly Eldritch Ray, I find the Warlock archetype curse quite useful, but I tend to delay using it until we have a battle vs. a big bad. In contrast, the 1st level spell <a href="https://a5e.tools/spell/hex" target="_blank">Hex</a> can be worth casting vs. regular opponents for the extra damage. In a prolonged battle against a big opponent, I'll get both Hex and the curse running, but they each take a bonus action, so it takes at least a couple of rounds to wind up. The action economy mechanic works effectively to limit how quickly this additional damage comes online, especially for a two-weapon fighting build.</p></blockquote><p></p>
[QUOTE="Tessarael, post: 9730140, member: 12909"] The curse does give additional damage each time your Eldritch Blast, weapon attack, spell, etc., damages a target. So at say Warlock level 11, your Eldritch Ray does d10 + 2d4 from your archetype curse + d6 if you have Hex also running, and you get three such ranged ray attacks at the target on your turn. Likewise, if you have Thirsting Blade (which I assume counts as Extra Attack) and are two-weapon fighting, then you'd have four attacks (2 main hand + 2 off-hand) that each benefit from + d4 damage form the Archetype curse at Warlock level 5. I'd be tempted to play a two-weapon fighting Warlock with Pact of the Blade, Life Drinker, Thirsting Blade, and Devouring Blade (level 12+, gives 2 extra attacks rather than one, from the 2024 Player's Handbook), to have 5 attacks at level 12+ inflicting this extra damage. I will note that the 2024 PHB reduced the extra damage from Lifedrinker, instead of adding the spellcasting ability modifier to damage, it adds +d6 damage and allowing you to spend a hit die to recover HP. That said, Warlocks tend to be glass cannons in melee combat, and that's a high investment in eldritch invocations to make it so effective. And it does take a bonus action to activate the Warlock archetype curse, so that means you won't be getting the additional two-weapon fighting attacks that round. In play with a ranged Warlock character using mostly Eldritch Ray, I find the Warlock archetype curse quite useful, but I tend to delay using it until we have a battle vs. a big bad. In contrast, the 1st level spell [URL='https://a5e.tools/spell/hex']Hex[/URL] can be worth casting vs. regular opponents for the extra damage. In a prolonged battle against a big opponent, I'll get both Hex and the curse running, but they each take a bonus action, so it takes at least a couple of rounds to wind up. The action economy mechanic works effectively to limit how quickly this additional damage comes online, especially for a two-weapon fighting build. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Warlock Archetype Curse scaling & Herald multiclassing
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