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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Warlock Archetype Curse scaling & Herald multiclassing
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<blockquote data-quote="Anonymous3" data-source="post: 9732970" data-attributes="member: 7046807"><p>Ok, so I went and created five combinations using Herald/Fighter/Warlock so that I could discriminate real differences between them and determine whether the Warlock dip was significant. Figuring out how to do this was a challenge because I didn't know if focusing on the caster side of a Herald was more important than it's martial aspects. This is a little more challenging in A5e because Herald slots can be converted into exertion. Ultimately, I found that Heralds fit into the "fighter" chassis more than a "spellcaster" chassis. This means that although spell progression is important it is not as important to the Herald as a full caster. More important are abilities that support the Herald as a fighter. Spells, features or abilities that support this idea will be chosen over ones that support being a spellcaster.</p><p></p><p>To make the comparison simpler I did the following:</p><ul> <li data-xf-list-type="ul">Converted all spell slots into exertion*</li> <li data-xf-list-type="ul">Considered a single day of combat (long and short abilities combined; additional short rests just boost exertion and damage out so it is meaningful here)</li> <li data-xf-list-type="ul">Dual wielded (four attacks; wanted to maximise 1d4 <a href="https://a5e.tools/node/3785" target="_blank">Spellbinder's Curse</a> damage)</li> <li data-xf-list-type="ul">All attacks hit</li> <li data-xf-list-type="ul">Critical hit chance ignored</li> <li data-xf-list-type="ul"><a href="https://a5e.tools/rules/fighter" target="_blank">Technical Fighting Style</a> (+2 dmg)</li> <li data-xf-list-type="ul"><a href="https://a5e.tools/rules/fighter" target="_blank">Maneuver Specialization</a> (2 exertion; multiple attacks; +2 dmg; -1 exertion)</li> <li data-xf-list-type="ul">Used the <a href="https://a5e.tools/node/679" target="_blank">Lean Into It</a> Combat Maneuver (1 exertion cost in this setup)</li> <li data-xf-list-type="ul">Weapon damage ignored - focus is be bonus damage from features.</li> </ul><p>I chose <a href="https://a5e.tools/node/679" target="_blank">Lean into It</a> (LII) in this basic analysis but it could be any Maneuver that benefits from Maneuver Specialization that promotes damage. Choosing 2 exertion vs a 3 exertion maneuver made a big difference. Here is the summary:</p><p></p><p> </p><table style='width: 102%'><tr><td style='width: 16.6667%'></td><td style='width: 16.6667%'><strong>(A) Hrld9/Ftr1</strong></td><td style='width: 16.6667%'><strong>(B) Hrld7/Ftr3</strong></td><td style='width: 16.6666%'><strong>(C) Hrld6/Ftr4</strong></td><td style='width: 18.7485%'><strong>(D) Hrld6/Ftr3/Wrlk1</strong></td><td style='width: 15.5799%'><strong>(E) Hrld8/Ftr1/Wrlk1</strong></td></tr><tr><td style='width: 16.6667%'><strong>Damage features</strong></td><td style='width: 16.6667%'><strong>20 LII Attacks</strong></td><td style='width: 16.6667%'><strong>28 LII Attacks</strong></td><td style='width: 16.6666%'><strong>25 LII Attacks</strong></td><td style='width: 18.7485%'><strong>24 LII Attacks</strong></td><td style='width: 15.5799%'><strong>9 LII Attacks</strong></td></tr><tr><td style='width: 16.6667%'><strong>LII damage</strong></td><td style='width: 16.6667%'>160</td><td style='width: 16.6667%'>448</td><td style='width: 16.6666%'>400</td><td style='width: 18.7485%'>384</td><td style='width: 15.5799%'>112</td></tr><tr><td style='width: 16.6667%'><strong>Smite damage</strong></td><td style='width: 16.6667%'>48</td><td style='width: 16.6667%'>32</td><td style='width: 16.6666%'>32</td><td style='width: 18.7485%'>32</td><td style='width: 15.5799%'>32</td></tr><tr><td style='width: 16.6667%'><strong>Wrlk Curse</strong></td><td style='width: 16.6667%'>0</td><td style='width: 16.6667%'>0</td><td style='width: 16.6666%'>0</td><td style='width: 18.7485%'>80</td><td style='width: 15.5799%'>80</td></tr><tr><td style='width: 16.6667%'><strong>ASI +2 Strength</strong></td><td style='width: 16.6667%'>40</td><td style='width: 16.6667%'>0</td><td style='width: 16.6666%'>50</td><td style='width: 18.7485%'>0</td><td style='width: 15.5799%'>28</td></tr><tr><td style='width: 16.6667%'><strong>Total</strong></td><td style='width: 16.6667%'><strong>248</strong></td><td style='width: 16.6667%'><strong>480</strong></td><td style='width: 16.6666%'><strong>482</strong></td><td style='width: 18.7485%'><strong>496</strong></td><td style='width: 15.5799%'><strong>252</strong></td></tr><tr><td style='width: 16.6667%'><strong>% of baseline</strong></td><td style='width: 16.6667%'><strong>100%</strong></td><td style='width: 16.6667%'><strong>193.55%</strong></td><td style='width: 16.6666%'><strong>194.35%</strong></td><td style='width: 18.7485%'><strong>200%</strong></td><td style='width: 15.5799%'><strong>101.61%</strong></td></tr></table><p></p><p></p><p>Build A is the baseline to beat, and together with C are the only builds that have two (2) ASI - ASI are a big deal and often worth trading out for a little less damage if you're winning elsewhere. Build A has the most spell slots and I consider using the 3rd level slots for Spirit Guardians* instead of exertion but did not net more damage. I'm also not sold on Spirit Guardians as we move in Tier 2 play. Comparing build A vs B, for instance, you have way more exertion but no specialization means your maneuvers costs twice as much which translates into reduced overall damage.</p><p></p><p>Your experience shows that a Warlock dip doesn't make sense for overall damage (build E). The real damage changer is Maneuver Specialization (build B, C, D) where it a there is a big jump in damage over baseline. If you want to eek out every bit of damage then build D nets the highest but at the cost - the biggest being an ASI (If you took +2 strength on build C would increase it's damage by 100 which would be it around 150% over baseline. Additionally, the Warlock dip becomes a stronger pick if your game provides for at least one short rest which I did not facture into these numbers.</p></blockquote><p></p>
[QUOTE="Anonymous3, post: 9732970, member: 7046807"] Ok, so I went and created five combinations using Herald/Fighter/Warlock so that I could discriminate real differences between them and determine whether the Warlock dip was significant. Figuring out how to do this was a challenge because I didn't know if focusing on the caster side of a Herald was more important than it's martial aspects. This is a little more challenging in A5e because Herald slots can be converted into exertion. Ultimately, I found that Heralds fit into the "fighter" chassis more than a "spellcaster" chassis. This means that although spell progression is important it is not as important to the Herald as a full caster. More important are abilities that support the Herald as a fighter. Spells, features or abilities that support this idea will be chosen over ones that support being a spellcaster. To make the comparison simpler I did the following: [LIST] [*]Converted all spell slots into exertion* [*]Considered a single day of combat (long and short abilities combined; additional short rests just boost exertion and damage out so it is meaningful here) [*]Dual wielded (four attacks; wanted to maximise 1d4 [URL='https://a5e.tools/node/3785']Spellbinder's Curse[/URL] damage) [*]All attacks hit [*]Critical hit chance ignored [*][URL='https://a5e.tools/rules/fighter']Technical Fighting Style[/URL] (+2 dmg) [*][URL='https://a5e.tools/rules/fighter']Maneuver Specialization[/URL] (2 exertion; multiple attacks; +2 dmg; -1 exertion) [*]Used the [URL='https://a5e.tools/node/679']Lean Into It[/URL] Combat Maneuver (1 exertion cost in this setup) [*]Weapon damage ignored - focus is be bonus damage from features. [/LIST] I chose [URL='https://a5e.tools/node/679']Lean into It[/URL] (LII) in this basic analysis but it could be any Maneuver that benefits from Maneuver Specialization that promotes damage. Choosing 2 exertion vs a 3 exertion maneuver made a big difference. Here is the summary: [TABLE width="102%"] [TR] [td width="16.6667%"][/td] [td width="16.6667%"][B](A) Hrld9/Ftr1[/B][/td][td width="16.6667%"][B](B) Hrld7/Ftr3[/B][/td][td width="16.6666%"][B](C) Hrld6/Ftr4[/B][/td][td width="18.7485%"][B](D) Hrld6/Ftr3/Wrlk1[/B][/td][td width="15.5799%"][B](E) Hrld8/Ftr1/Wrlk1[/B][/td] [/TR] [TR] [td width="16.6667%"][B]Damage features[/B][/td][td width="16.6667%"][B]20 LII Attacks[/B][/td][td width="16.6667%"][B]28 LII Attacks[/B][/td][td width="16.6666%"][B]25 LII Attacks[/B][/td][td width="18.7485%"][B]24 LII Attacks[/B][/td][td width="15.5799%"][B]9 LII Attacks[/B][/td] [/TR] [TR] [td width="16.6667%"][B]LII damage[/B][/td][td width="16.6667%"]160[/td][td width="16.6667%"]448[/td][td width="16.6666%"]400[/td][td width="18.7485%"]384[/td][td width="15.5799%"]112[/td] [/TR] [TR] [td width="16.6667%"][B]Smite damage[/B][/td][td width="16.6667%"]48[/td][td width="16.6667%"]32[/td][td width="16.6666%"]32[/td][td width="18.7485%"]32[/td][td width="15.5799%"]32[/td] [/TR] [TR] [td width="16.6667%"][B]Wrlk Curse[/B][/td][td width="16.6667%"]0[/td][td width="16.6667%"]0[/td][td width="16.6666%"]0[/td][td width="18.7485%"]80[/td][td width="15.5799%"]80[/td] [/TR] [TR] [td width="16.6667%"][B]ASI +2 Strength[/B][/td][td width="16.6667%"]40[/td][td width="16.6667%"]0[/td][td width="16.6666%"]50[/td][td width="18.7485%"]0[/td][td width="15.5799%"]28[/td] [/TR] [TR] [td width="16.6667%"][B]Total[/B][/td][td width="16.6667%"][B]248[/B][/td] [td width="16.6667%"][B]480[/B][/td][td width="16.6666%"][B]482[/B][/td][td width="18.7485%"][B]496[/B][/td][td width="15.5799%"][B]252[/B][/td] [/TR] [TR] [td width="16.6667%"][B]% of baseline[/B][/td][td width="16.6667%"][B]100%[/B][/td][td width="16.6667%"][B]193.55%[/B][/td][td width="16.6666%"][B]194.35%[/B][/td][td width="18.7485%"][B]200%[/B][/td][td width="15.5799%"][B]101.61%[/B][/td] [/TR] [/TABLE] Build A is the baseline to beat, and together with C are the only builds that have two (2) ASI - ASI are a big deal and often worth trading out for a little less damage if you're winning elsewhere. Build A has the most spell slots and I consider using the 3rd level slots for Spirit Guardians* instead of exertion but did not net more damage. I'm also not sold on Spirit Guardians as we move in Tier 2 play. Comparing build A vs B, for instance, you have way more exertion but no specialization means your maneuvers costs twice as much which translates into reduced overall damage. Your experience shows that a Warlock dip doesn't make sense for overall damage (build E). The real damage changer is Maneuver Specialization (build B, C, D) where it a there is a big jump in damage over baseline. If you want to eek out every bit of damage then build D nets the highest but at the cost - the biggest being an ASI (If you took +2 strength on build C would increase it's damage by 100 which would be it around 150% over baseline. Additionally, the Warlock dip becomes a stronger pick if your game provides for at least one short rest which I did not facture into these numbers. [/QUOTE]
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