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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Warlock Archetype Curse scaling & Herald multiclassing
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<blockquote data-quote="Tessarael" data-source="post: 9734965" data-attributes="member: 12909"><p>If you have a level in Fighter, you get <strong>2x proficiency bonus exertion points per short rest</strong>.</p><p></p><p>Comparing vs. a level 8 Herald, a level 9 Herald does have two extra 3rd level spell slots, the equivalent of 2x 2x 3 = <strong>12 exertion points per long rest</strong>. Given 2 short rests per long rest, that's the <strong>equivalent of 4 extra exertion points per short rest.</strong></p><p></p><p>Now comparing Herald 8/Fighter 1 vs. Herald 9 for exertion points per short rest, the former has 8 vs. 2 for the latter. So, the single-level Fighter dip provides more exertion points for combat maneuvers.</p><p></p><p>---</p><p></p><p>In my opinion, this indicates a problem in the multi-classing or Herald mechanics. Maybe Herald should have been implemented instead with using exertion points to cast spells, with 2x proficiency bonus exertion points, instead of getting spell slots.</p><p></p><p>A level 9 Herald has 4x 1st + 3x 2nd + 2x 3rd spell slots, equivalent of 16 exertion points per long rest, or ~5 per short rest by the A5E rules as written. I would implement it something like this:</p><ul> <li data-xf-list-type="ul">They get 2x proficiency bonus exertion per short rest, like Fighter and other classes, instead of getting spell slots.</li> <li data-xf-list-type="ul">2 exertion points to cast a level 1 spell. Available from Herald level 1, as normal.</li> <li data-xf-list-type="ul">3 exertion points to cast a level 2 spell. Available from Herald level 5, as normal.</li> <li data-xf-list-type="ul">5 exertion points to cast a level 3 spell. Available from Herald level 9, as normal.</li> </ul><p>At level 9 with 8 exertion points, they can cast 1x 3rd level spell and 1x 2nd level spell after each short rest; or 2x 2nd level + 1x 1st level; or 4x 1st level. This is about right, maybe slightly low vs. the standard Herald class. Also, hit dice can be expended to recover 1d4 exertion (per LUA5E page 457), which I would allow for activating combat maneuvers, but I think this would be too good if allowed for spell casting.</p></blockquote><p></p>
[QUOTE="Tessarael, post: 9734965, member: 12909"] If you have a level in Fighter, you get [B]2x proficiency bonus exertion points per short rest[/B]. Comparing vs. a level 8 Herald, a level 9 Herald does have two extra 3rd level spell slots, the equivalent of 2x 2x 3 = [B]12 exertion points per long rest[/B]. Given 2 short rests per long rest, that's the [B]equivalent of 4 extra exertion points per short rest.[/B] Now comparing Herald 8/Fighter 1 vs. Herald 9 for exertion points per short rest, the former has 8 vs. 2 for the latter. So, the single-level Fighter dip provides more exertion points for combat maneuvers. --- In my opinion, this indicates a problem in the multi-classing or Herald mechanics. Maybe Herald should have been implemented instead with using exertion points to cast spells, with 2x proficiency bonus exertion points, instead of getting spell slots. A level 9 Herald has 4x 1st + 3x 2nd + 2x 3rd spell slots, equivalent of 16 exertion points per long rest, or ~5 per short rest by the A5E rules as written. I would implement it something like this: [LIST] [*]They get 2x proficiency bonus exertion per short rest, like Fighter and other classes, instead of getting spell slots. [*]2 exertion points to cast a level 1 spell. Available from Herald level 1, as normal. [*]3 exertion points to cast a level 2 spell. Available from Herald level 5, as normal. [*]5 exertion points to cast a level 3 spell. Available from Herald level 9, as normal. [/LIST] At level 9 with 8 exertion points, they can cast 1x 3rd level spell and 1x 2nd level spell after each short rest; or 2x 2nd level + 1x 1st level; or 4x 1st level. This is about right, maybe slightly low vs. the standard Herald class. Also, hit dice can be expended to recover 1d4 exertion (per LUA5E page 457), which I would allow for activating combat maneuvers, but I think this would be too good if allowed for spell casting. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Warlock Archetype Curse scaling & Herald multiclassing
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