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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Warlock Archetype Curse scaling & Herald multiclassing
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<blockquote data-quote="Anonymous3" data-source="post: 9735083" data-attributes="member: 7046807"><p>I might be mistaken but if you're converting two(2) 3rd level Herald spell slots that would be +12 exertion.</p><p></p><p>I left the comparison between short and long rests out because every table is different. I have been playing with 5e and now A5e for seven and one years respectively and have hardly ever had a short rest. I think short rest allow sustain; long rest allow for nova potential - yet to see this nova though.</p><p></p><p></p><p>I'm not sure about reworking the MC mechanics of Herald as I haven't seen it get overpowered or broken. One of the of the mechanisms that stops this, is the action economy - regardless of how much power (exertion) you have in the battery, you cannot use it all in a single turn. Perhaps the Brute Archetype can achieve this but I still consider this an edge case which I don't think we should be working around. Especially at Tier 1 & 2 play when trying to use Brute Strength is near impossible - Lean Into It was chosen every time because it helped the Berserker if the prone condition landed.</p><p></p><p>We have a Herald/Fighter at our table who wanted to have fun with maneuvers more often and thought that the short rests would allow this. Sadly we had a single short rest the entire campaign and it was at a point where he only had 2 exertion. There are two (2) warlocks in the campaign so there is incentive to have short rests but it just hasn't made sense for the campaign.</p><p></p><p>We are now at level 8 and having kept track of damage throughout the campaign here is the distribution:</p><ol> <li data-xf-list-type="ol">Berserker: 33% (it's highest was 46%) - uses Dangerous Strike via feat.</li> <li data-xf-list-type="ol">Diabolist: 21%</li> <li data-xf-list-type="ol">Spellbinder: 18%</li> <li data-xf-list-type="ol">Druid: 17%</li> <li data-xf-list-type="ol">Herald/Fighter: 11%</li> </ol><p>Extra attack came late with the MC so this really has affected their damage output. Now that Extra Attack is available we'll see if that changes things a little. No frontliner can compete with the Berserker. The amount of damage this class can dish out and take is madness. They just stand and bang.</p><p></p><p>All super anecdotal but it's early days for us.</p></blockquote><p></p>
[QUOTE="Anonymous3, post: 9735083, member: 7046807"] I might be mistaken but if you're converting two(2) 3rd level Herald spell slots that would be +12 exertion. I left the comparison between short and long rests out because every table is different. I have been playing with 5e and now A5e for seven and one years respectively and have hardly ever had a short rest. I think short rest allow sustain; long rest allow for nova potential - yet to see this nova though. I'm not sure about reworking the MC mechanics of Herald as I haven't seen it get overpowered or broken. One of the of the mechanisms that stops this, is the action economy - regardless of how much power (exertion) you have in the battery, you cannot use it all in a single turn. Perhaps the Brute Archetype can achieve this but I still consider this an edge case which I don't think we should be working around. Especially at Tier 1 & 2 play when trying to use Brute Strength is near impossible - Lean Into It was chosen every time because it helped the Berserker if the prone condition landed. We have a Herald/Fighter at our table who wanted to have fun with maneuvers more often and thought that the short rests would allow this. Sadly we had a single short rest the entire campaign and it was at a point where he only had 2 exertion. There are two (2) warlocks in the campaign so there is incentive to have short rests but it just hasn't made sense for the campaign. We are now at level 8 and having kept track of damage throughout the campaign here is the distribution: [LIST=1] [*]Berserker: 33% (it's highest was 46%) - uses Dangerous Strike via feat. [*]Diabolist: 21% [*]Spellbinder: 18% [*]Druid: 17% [*]Herald/Fighter: 11% [/LIST] Extra attack came late with the MC so this really has affected their damage output. Now that Extra Attack is available we'll see if that changes things a little. No frontliner can compete with the Berserker. The amount of damage this class can dish out and take is madness. They just stand and bang. All super anecdotal but it's early days for us. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Warlock Archetype Curse scaling & Herald multiclassing
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