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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Warlock Archetype Curse scaling & Herald multiclassing
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<blockquote data-quote="Anonymous3" data-source="post: 9735905" data-attributes="member: 7046807"><p>I was thinking about a simpler way to handle this that includes minor changes to the original wording (emphasis mine):</p><ol> <li data-xf-list-type="ol">"Instead, at the start of each of your turns you can expend [<strong>one</strong>] spell <u>slot</u> of 1st-level or higher to gain exertion points that go into a temporary exertion pool which lasts until you start your <strong>next turn</strong>.</li> <li data-xf-list-type="ol">Temporary Exertion cannot stack - in line with Temporary Hit Points. This means that the Herald now has to spend the exertion that they have just created before converting another spell or they must lose what they haven't spent.</li> <li data-xf-list-type="ol">"You gain 2 exertion points for a 1st-level spell slot, and [ <strong>one (1)</strong> ] more for each spell slot level above 1st<strong>**</strong>.</li> </ol><p>The impact of the third point is summarized below:</p><table style='width: 104%'><tr><td style='width: 5.6223%'><strong>Level</strong></td><td style='width: 29.2675%'><strong>Herald Temp. Exertion</strong></td><td style='width: 25.5413%'><strong>Herald NEW Temp. Exertion*</strong></td><td><strong>Fighter x 3 Short Rests</strong></td><td><strong>Herald19/Ftr1</strong></td></tr><tr><td style='width: 5.6223%'>1</td><td style='width: 29.2675%'>4</td><td style='width: 25.5413%'>4</td><td style='width: 22.9662%'>12</td><td style='width: 16.3826%'>4/9</td></tr><tr><td style='width: 5.6223%'>5</td><td style='width: 29.2675%'>16</td><td style='width: 25.5413%'>14</td><td style='width: 22.9662%'>21</td><td style='width: 16.3826%'>14/18</td></tr><tr><td style='width: 5.6223%'>9</td><td style='width: 29.2675%'>29</td><td style='width: 25.5413%'>25</td><td style='width: 22.9662%'>30</td><td style='width: 16.3826%'>25/24</td></tr><tr><td style='width: 5.6223%'>13</td><td style='width: 29.2675%'>46</td><td style='width: 25.5413%'>34</td><td style='width: 22.9662%'>39</td><td style='width: 16.3826%'>34/30</td></tr><tr><td style='width: 5.6223%'>17</td><td style='width: 29.2675%'>72</td><td style='width: 25.5413%'>50</td><td style='width: 22.9662%'>48</td><td style='width: 16.3826%'>50/36</td></tr><tr><td style='width: 5.6223%'>20</td><td style='width: 29.2675%'>82</td><td style='width: 25.5413%'>56</td><td style='width: 22.9662%'>48</td><td style='width: 16.3826%'>56/36</td></tr></table><p></p><p>Columns 2 and 3 are calculated by converting all spell slots available to the Herald at each level (Column 1). The Fighter Reserves feature is included in the calculations in Column 4. I think this brings both classes line with each other at a numbers level. The Fighter and its Archetypes gain features that reduce exertion cost so overall they will be on par. The MC has both pools of exertion available and even with the suggested changes seems like a lot. However, I think between how the action economy works and the changes I have suggested it will bring the MC in line.</p></blockquote><p></p>
[QUOTE="Anonymous3, post: 9735905, member: 7046807"] I was thinking about a simpler way to handle this that includes minor changes to the original wording (emphasis mine): [LIST=1] [*]"Instead, at the start of each of your turns you can expend [[B]one[/B]] spell [U]slot[/U] of 1st-level or higher to gain exertion points that go into a temporary exertion pool which lasts until you start your [B]next turn[/B]. [*]Temporary Exertion cannot stack - in line with Temporary Hit Points. This means that the Herald now has to spend the exertion that they have just created before converting another spell or they must lose what they haven't spent. [*]"You gain 2 exertion points for a 1st-level spell slot, and [ [B]one (1)[/B] ] more for each spell slot level above 1st[B]**[/B]. [/LIST] The impact of the third point is summarized below: [TABLE width="104%"] [TR] [td width="5.6223%"][B]Level[/B][/td][td width="29.2675%"][B]Herald Temp. Exertion[/B][/td][td width="25.5413%"][B]Herald NEW Temp. Exertion*[/B][/td][td][B]Fighter x 3 Short Rests[/B][/td][td][B]Herald19/Ftr1[/B][/td] [/TR] [TR] [td width="5.6223%"]1[/td][td width="29.2675%"]4[/td][td width="25.5413%"]4[/td][td width="22.9662%"]12[/td][td width="16.3826%"]4/9[/td] [/TR] [TR] [td width="5.6223%"]5[/td][td width="29.2675%"]16[/td][td width="25.5413%"]14[/td][td width="22.9662%"]21[/td][td width="16.3826%"]14/18[/td] [/TR] [TR] [td width="5.6223%"]9[/td][td width="29.2675%"]29[/td][td width="25.5413%"]25[/td][td width="22.9662%"]30[/td][td width="16.3826%"]25/24[/td] [/TR] [TR] [td width="5.6223%"]13[/td][td width="29.2675%"]46[/td][td width="25.5413%"]34[/td][td width="22.9662%"]39[/td][td width="16.3826%"]34/30[/td] [/TR] [TR] [td width="5.6223%"]17[/td][td width="29.2675%"]72[/td][td width="25.5413%"]50[/td][td width="22.9662%"]48[/td][td width="16.3826%"]50/36[/td] [/TR] [TR] [td width="5.6223%"]20[/td][td width="29.2675%"]82[/td][td width="25.5413%"]56[/td][td width="22.9662%"]48[/td][td width="16.3826%"]56/36[/td] [/TR] [/TABLE] Columns 2 and 3 are calculated by converting all spell slots available to the Herald at each level (Column 1). The Fighter Reserves feature is included in the calculations in Column 4. I think this brings both classes line with each other at a numbers level. The Fighter and its Archetypes gain features that reduce exertion cost so overall they will be on par. The MC has both pools of exertion available and even with the suggested changes seems like a lot. However, I think between how the action economy works and the changes I have suggested it will bring the MC in line. [/QUOTE]
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