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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Warlock Archetype Curse scaling & Herald multiclassing
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<blockquote data-quote="Anonymous3" data-source="post: 9742702" data-attributes="member: 7046807"><p>The thread started with trying to figure out if a Warlock dip was worth it for a Herald MC and it turned into suggesting that a fighter dip was the better choice which then morphed into a general Herald MC conversation and how unbalanced Heralds can be if they dip into a fighter... and how that can be resolved.</p><p></p><p>While I do agree that the fighter dip is strong (for a range of classes) it is hard for me not to think that access to two pool of exertion is not at least unbalanced. I agree with mostly everything you've said here and have made similar arguments in this thread.</p><p></p><p></p><p>It is not hard to burn through exertion and Herald has the huge benefit of choosing when then want more juice. Examples:</p><ul> <li data-xf-list-type="ul">Herald7/Fighter3;</li> <li data-xf-list-type="ul">29 exertion;</li> <li data-xf-list-type="ul">Two attacks;</li> <li data-xf-list-type="ul">Brute Strength</li> <li data-xf-list-type="ul">Activate Dispelling Assault (2), then add Brute Strength (2 x 4); Shrug it Off (2); Catch Your Breath (2) = 14<ul> <li data-xf-list-type="ul">Do this twice: 2 x 14 = 28</li> <li data-xf-list-type="ul">Brute strength added damage (4 x 4d6) over two rounds.</li> </ul></li> <li data-xf-list-type="ul">Let's say you don't get a short rest and a battle ensues 10 minutes later. No problem. Burn 10HD for 10d4 (25 exertion). So you can sort of pull off the combo again. With a short rest you're definitely pulling it off again.</li> <li data-xf-list-type="ul">Another combo to burn exertion would to combine Heighted Reflexes (3) and Intuitive Counterattack (2 x 4) and another maneuver (2) that uses your action - 6 attacks costing 13 exertion per round.</li> </ul><p>This is why I think the limits should be placed on how the slots can be used and how long they last ie., the Herald can use spell slots for exertion but they are super temporary - you get to use it on your turn and any excess is lost (I posted a list earlier in the thread).</p></blockquote><p></p>
[QUOTE="Anonymous3, post: 9742702, member: 7046807"] The thread started with trying to figure out if a Warlock dip was worth it for a Herald MC and it turned into suggesting that a fighter dip was the better choice which then morphed into a general Herald MC conversation and how unbalanced Heralds can be if they dip into a fighter... and how that can be resolved. While I do agree that the fighter dip is strong (for a range of classes) it is hard for me not to think that access to two pool of exertion is not at least unbalanced. I agree with mostly everything you've said here and have made similar arguments in this thread. It is not hard to burn through exertion and Herald has the huge benefit of choosing when then want more juice. Examples: [LIST] [*]Herald7/Fighter3; [*]29 exertion; [*]Two attacks; [*]Brute Strength [*]Activate Dispelling Assault (2), then add Brute Strength (2 x 4); Shrug it Off (2); Catch Your Breath (2) = 14 [LIST] [*]Do this twice: 2 x 14 = 28 [*]Brute strength added damage (4 x 4d6) over two rounds. [/LIST] [*]Let's say you don't get a short rest and a battle ensues 10 minutes later. No problem. Burn 10HD for 10d4 (25 exertion). So you can sort of pull off the combo again. With a short rest you're definitely pulling it off again. [*]Another combo to burn exertion would to combine Heighted Reflexes (3) and Intuitive Counterattack (2 x 4) and another maneuver (2) that uses your action - 6 attacks costing 13 exertion per round. [/LIST] This is why I think the limits should be placed on how the slots can be used and how long they last ie., the Herald can use spell slots for exertion but they are super temporary - you get to use it on your turn and any excess is lost (I posted a list earlier in the thread). [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Warlock Archetype Curse scaling & Herald multiclassing
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