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Warlock (Archsorcerer) PrC
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<blockquote data-quote="MonkeyBoy" data-source="post: 167702" data-attributes="member: 1229"><p>just a couple of thoughts...</p><p></p><p>You do realise you cannot get into this class 'till 16th level? I guess you probably do, just thought i'd check...</p><p></p><p>You don't specify arcane spells.</p><p></p><p>"Feats: Spellcasting Prodigy (Sorcerer) (has to be taken at 1st level!), Extra Spell, Skill Focus (Concentration) "</p><p></p><p>To my mind its a shame to use pre-requisites that assume people are using the same sources as you. I.e. you need to re-jig this class if you don't use spellcasting prodigy and extra spell. I might like to use this class, but would have to alter it because i don't use those feats.</p><p></p><p>"Imitate spell"</p><p></p><p>This is one of those fundamental differences things; you obviously think this is a great idea. personally i think it totally goes against the concept of the sorceror. Sorcerors have many, chosen on the fly uses of a SMALL, UNCHANGING menu of spells. That is the fundamental trade-off that defines the sorceror as a class. This ability removes the downside of that tradeoff. Broken, imo. ESPECIALLY if used with scrolls.</p><p></p><p>"Mastery of Metamagic"</p><p></p><p>Although this is the one where you worry about going against the sorceror's concept, to me this sounds fine. The cost is about right for the benefit IMO.</p><p>"Spell Defence"</p><p></p><p>Hrmm. Lets look at that DC. The class has a pre-req of 12 ranks in spellcraft. With no other bonuses and a 10 in int, this means you need to roll a 22 in order to pass that DC for a 9th level spell. If you give the guy about a +4 in misc bonuses (skill focus, whatever) and a 14 Int, this moves to a 16+ for a 9th level spell. On the other hand... for a level 1 spell (say magic missile) our first guy counters for free on a 14+ (not bad - immune to 30% o magic misiles) but guy number 2 does it on an 8+ (immune to 60% of magic missiles)</p><p></p><p>If you do the maths, against the 16th level caster (just qualified arch-sorceror casting at himself) this is analogous to SR 22 for the first example (30% immune) and SR 28 for the second (60% immune). Of course this is only for magic missile (probably the most common 1st level spell) but then you just add 2 levels to make this apply to fireballs, lightning bolts, and so on.</p><p></p><p>Here its the sorceror's limited choice of spells that keeps this ability in check, another reason that your imitate spell power is too strong...</p><p></p><p>I think this is a hard one to judge, personally i've never seen a spell countered using the same spell - only ever with dispel magic. </p><p></p><p>"Spell counter"</p><p></p><p>Sounds strong. Think what cost you'd attach to a spell reflection ability. Then consider that this lets you re-target up to 10 rounds later... I'd alter this so that you couldn't use your spell defense ability whilst holding another spell, myself.</p></blockquote><p></p>
[QUOTE="MonkeyBoy, post: 167702, member: 1229"] just a couple of thoughts... You do realise you cannot get into this class 'till 16th level? I guess you probably do, just thought i'd check... You don't specify arcane spells. "Feats: Spellcasting Prodigy (Sorcerer) (has to be taken at 1st level!), Extra Spell, Skill Focus (Concentration) " To my mind its a shame to use pre-requisites that assume people are using the same sources as you. I.e. you need to re-jig this class if you don't use spellcasting prodigy and extra spell. I might like to use this class, but would have to alter it because i don't use those feats. "Imitate spell" This is one of those fundamental differences things; you obviously think this is a great idea. personally i think it totally goes against the concept of the sorceror. Sorcerors have many, chosen on the fly uses of a SMALL, UNCHANGING menu of spells. That is the fundamental trade-off that defines the sorceror as a class. This ability removes the downside of that tradeoff. Broken, imo. ESPECIALLY if used with scrolls. "Mastery of Metamagic" Although this is the one where you worry about going against the sorceror's concept, to me this sounds fine. The cost is about right for the benefit IMO. "Spell Defence" Hrmm. Lets look at that DC. The class has a pre-req of 12 ranks in spellcraft. With no other bonuses and a 10 in int, this means you need to roll a 22 in order to pass that DC for a 9th level spell. If you give the guy about a +4 in misc bonuses (skill focus, whatever) and a 14 Int, this moves to a 16+ for a 9th level spell. On the other hand... for a level 1 spell (say magic missile) our first guy counters for free on a 14+ (not bad - immune to 30% o magic misiles) but guy number 2 does it on an 8+ (immune to 60% of magic missiles) If you do the maths, against the 16th level caster (just qualified arch-sorceror casting at himself) this is analogous to SR 22 for the first example (30% immune) and SR 28 for the second (60% immune). Of course this is only for magic missile (probably the most common 1st level spell) but then you just add 2 levels to make this apply to fireballs, lightning bolts, and so on. Here its the sorceror's limited choice of spells that keeps this ability in check, another reason that your imitate spell power is too strong... I think this is a hard one to judge, personally i've never seen a spell countered using the same spell - only ever with dispel magic. "Spell counter" Sounds strong. Think what cost you'd attach to a spell reflection ability. Then consider that this lets you re-target up to 10 rounds later... I'd alter this so that you couldn't use your spell defense ability whilst holding another spell, myself. [/QUOTE]
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