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Warlock as Full Caster
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<blockquote data-quote="5ekyu" data-source="post: 7428429" data-attributes="member: 6919838"><p>"I love the Warlock. But the 2 Spells per Short Rest for the most of his Career is frustrating, especially if you have a Campaign where Short Rests are not much more common than long Rest (Overland Travel)."</p><p></p><p>There are long rest based classes (nova) and short rest based classes (sustain) and of course some twixt and tween.</p><p></p><p>If your campaign breaks down the expected balance of short v long to the extent that the watlock (built around being an archer type playstyle - not traditional mage) is having trouble, then **dont** just beef the class but change the rest mechanics because its very likely the other shorties are having trouble too.</p><p></p><p>For instance... </p><p>First short rest takes 1m.</p><p>Second short rest tskes 15m</p><p>Third and later short rest takes an hour each</p><p>Characters limited to number of short rests equal to Con bonus.</p><p></p><p>Short rest timers and uses reset at end of long rest.</p><p></p><p>Now, getting one short rest between your two-three encounters is easy. Getting two a little easier and by three its back to "normal" but you do tie max to an ability.</p><p></p><p>Edit - The same can be accomplushed by adding potions of rejuvenation that give short rest with a con mod limit on uses between long rests - but from an item method instead of rules.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7428429, member: 6919838"] "I love the Warlock. But the 2 Spells per Short Rest for the most of his Career is frustrating, especially if you have a Campaign where Short Rests are not much more common than long Rest (Overland Travel)." There are long rest based classes (nova) and short rest based classes (sustain) and of course some twixt and tween. If your campaign breaks down the expected balance of short v long to the extent that the watlock (built around being an archer type playstyle - not traditional mage) is having trouble, then **dont** just beef the class but change the rest mechanics because its very likely the other shorties are having trouble too. For instance... First short rest takes 1m. Second short rest tskes 15m Third and later short rest takes an hour each Characters limited to number of short rests equal to Con bonus. Short rest timers and uses reset at end of long rest. Now, getting one short rest between your two-three encounters is easy. Getting two a little easier and by three its back to "normal" but you do tie max to an ability. Edit - The same can be accomplushed by adding potions of rejuvenation that give short rest with a con mod limit on uses between long rests - but from an item method instead of rules. [/QUOTE]
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