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*Pathfinder & Starfinder
Warlock-based healer! Work in progress
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<blockquote data-quote="Asmor" data-source="post: 3098445" data-attributes="member: 1154"><p>The problem with not giving them the ability to increase the NL threshhold right away is that it means their heals essentially don't do anything. Yeah, they can convert damage to NL, but you'll still get knocked out just as quick (If you have 50 HP, take 25 damage, get it converted to NL, then take 25 more damage, you're staggered and then unconscious after that).</p><p></p><p>I think the main problem that makes it overpowered is the fact that magical healing heals an equal amount of nonlethal damage. My solution, simply, would be to get rid of that rule, so magical healing only heals lethal damage, and then if you heal all of that then it heals nonlethal afterwards.</p><p></p><p>If you don't like that option, or still find it overpowered, you might also try giving them a lesser version as a least invocation. Increase their NL threshhold to 1.5x their HP instead of twice it, then increase that to a lesser invocation. And, hell, just to make things nice and even add a greater invocation that increases the threshhold to 2.5x their HP too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Also, I just realized that I forgot to change dark invigorate and it's using the rules for lesser invigorate. Woops! That should be 1 temporary hp per hit die, plus 1 for every two hit dice (so a 10 hd creature would gain 10+5=15 temporary hp)</p></blockquote><p></p>
[QUOTE="Asmor, post: 3098445, member: 1154"] The problem with not giving them the ability to increase the NL threshhold right away is that it means their heals essentially don't do anything. Yeah, they can convert damage to NL, but you'll still get knocked out just as quick (If you have 50 HP, take 25 damage, get it converted to NL, then take 25 more damage, you're staggered and then unconscious after that). I think the main problem that makes it overpowered is the fact that magical healing heals an equal amount of nonlethal damage. My solution, simply, would be to get rid of that rule, so magical healing only heals lethal damage, and then if you heal all of that then it heals nonlethal afterwards. If you don't like that option, or still find it overpowered, you might also try giving them a lesser version as a least invocation. Increase their NL threshhold to 1.5x their HP instead of twice it, then increase that to a lesser invocation. And, hell, just to make things nice and even add a greater invocation that increases the threshhold to 2.5x their HP too. :). Also, I just realized that I forgot to change dark invigorate and it's using the rules for lesser invigorate. Woops! That should be 1 temporary hp per hit die, plus 1 for every two hit dice (so a 10 hd creature would gain 10+5=15 temporary hp) [/QUOTE]
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Warlock-based healer! Work in progress
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