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General Tabletop Discussion
*Dungeons & Dragons
Warlock: Best Designed Caster?
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<blockquote data-quote="Falling Icicle" data-source="post: 6370722" data-attributes="member: 17077"><p>Only getting two spell slots until after 10th level is a huge downside to the warlock. They get all of these spells known but so few slots to use them with. It makes one really hesitant to ever use them unless the need is <em>dire</em>. Sure, they get them back with a short rest, but let's not forget, these aren't 4e's 5 minute short rests. They take an hour. In my experience, the party only takes one or two of those per day most of the time. Even in the rather extreme case that the party takes three or four short rests in a day, that still leaves the warlock with far fewer spells per day than other spellcasters. The ability to take agonizing blast and deal fighter-like at-will damage with eldritch blast is really the only thing saving the class from being really underpowered, IMO.</p><p></p><p>It's also strange that warlocks get fewer cantrips by default than other spellcasters, considering their huge reliance on at-will abilities thanks to their extremely limited number of spell slots. Pact of the tome helps with this, of course. But not all warlocks have that.</p><p></p><p>I also think the warlock spell list is too limited, especially the 4th and 5th level spells. Warlocks are also missing some spells that I would expect them to have, such as animate dead (they get create undead), planar binding and gate.</p><p></p><p>Warlocks are also more limited with their 6th-9th level spells than other spellcasters. They only get one spell known of each of those levels, and they don't even have the flexibility of using those "slots" to cast lower level spells for increased effect. One can't use their 9th level mystic Arcanum to cast create undead as a 9th level spell, for example.</p><p></p><p>I also think the invocations that give you a spell once per day (but still use a spell slot) are terrible. Most of those spells are things that I think should have been on the warlock spell list in the first place. Fortunately, there are plenty of good invocations to choose from instead. Arcane eye has always been one of my favorite spells, for example, and getting it at-will could be a lot of fun. It's just agonizing to have to wait until level 15 for it.</p><p></p><p>I also love the pact of the tome. Being able to learn and cast <em>every</em> ritual spell from every class is <em>really</em> cool. I do have a concern though. It says that if you die, your book of shadows turns to ash. That could <em>really</em> suck if it means you lose all of the rituals you copied.</p><p></p><p>I do really like the flavor of the class, though, and despite its mechanical shortcomings, I think it could be really fun to play. In the end, that's what matters the most.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6370722, member: 17077"] Only getting two spell slots until after 10th level is a huge downside to the warlock. They get all of these spells known but so few slots to use them with. It makes one really hesitant to ever use them unless the need is [I]dire[/I]. Sure, they get them back with a short rest, but let's not forget, these aren't 4e's 5 minute short rests. They take an hour. In my experience, the party only takes one or two of those per day most of the time. Even in the rather extreme case that the party takes three or four short rests in a day, that still leaves the warlock with far fewer spells per day than other spellcasters. The ability to take agonizing blast and deal fighter-like at-will damage with eldritch blast is really the only thing saving the class from being really underpowered, IMO. It's also strange that warlocks get fewer cantrips by default than other spellcasters, considering their huge reliance on at-will abilities thanks to their extremely limited number of spell slots. Pact of the tome helps with this, of course. But not all warlocks have that. I also think the warlock spell list is too limited, especially the 4th and 5th level spells. Warlocks are also missing some spells that I would expect them to have, such as animate dead (they get create undead), planar binding and gate. Warlocks are also more limited with their 6th-9th level spells than other spellcasters. They only get one spell known of each of those levels, and they don't even have the flexibility of using those "slots" to cast lower level spells for increased effect. One can't use their 9th level mystic Arcanum to cast create undead as a 9th level spell, for example. I also think the invocations that give you a spell once per day (but still use a spell slot) are terrible. Most of those spells are things that I think should have been on the warlock spell list in the first place. Fortunately, there are plenty of good invocations to choose from instead. Arcane eye has always been one of my favorite spells, for example, and getting it at-will could be a lot of fun. It's just agonizing to have to wait until level 15 for it. I also love the pact of the tome. Being able to learn and cast [I]every[/I] ritual spell from every class is [I]really[/I] cool. I do have a concern though. It says that if you die, your book of shadows turns to ash. That could [I]really[/I] suck if it means you lose all of the rituals you copied. I do really like the flavor of the class, though, and despite its mechanical shortcomings, I think it could be really fun to play. In the end, that's what matters the most. [/QUOTE]
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