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Warlock: Best Designed Caster?
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<blockquote data-quote="doctorhook" data-source="post: 6370815" data-attributes="member: 58401"><p>(Bolding added for emphasis.)</p><p></p><p>I've highlighted a key assumption from your post: warlocks are perhaps great for new players <em>when built correctly</em>. However, I don't think it's fair to assume that a new player would know how to build their warlock "correctly" (i.e.: in such a way that maximizes the character's utility) if they aren't familiar with 5E, D&D, or even RPGs in general.</p><p></p><p>You're certainly correct that a low-level warlock is quite a bit simpler (than a higher-level warlock, than certain other classes, etc.), but I still believe that the warlock has too many moving parts and too narrow a focus to be ideal for learning D&D. I've introduced a number of players to D&D over the 15 years I've been playing, and my experience is that <em>new players are often very indecisive or noncommittal regarding their character concept</em>, especially as they play through their first adventure and learn more about the features of D&D. Wizards and clerics can change their role and concept every time they prepare their spells; neither class demands commitment to a class concept, and for some players (especially new and casual ones), that's a feature not a bug.</p></blockquote><p></p>
[QUOTE="doctorhook, post: 6370815, member: 58401"] (Bolding added for emphasis.) I've highlighted a key assumption from your post: warlocks are perhaps great for new players [I]when built correctly[/I]. However, I don't think it's fair to assume that a new player would know how to build their warlock "correctly" (i.e.: in such a way that maximizes the character's utility) if they aren't familiar with 5E, D&D, or even RPGs in general. You're certainly correct that a low-level warlock is quite a bit simpler (than a higher-level warlock, than certain other classes, etc.), but I still believe that the warlock has too many moving parts and too narrow a focus to be ideal for learning D&D. I've introduced a number of players to D&D over the 15 years I've been playing, and my experience is that [I]new players are often very indecisive or noncommittal regarding their character concept[/I], especially as they play through their first adventure and learn more about the features of D&D. Wizards and clerics can change their role and concept every time they prepare their spells; neither class demands commitment to a class concept, and for some players (especially new and casual ones), that's a feature not a bug. [/QUOTE]
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Warlock: Best Designed Caster?
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