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<blockquote data-quote="AbdulAlhazred" data-source="post: 5885936" data-attributes="member: 82106"><p>I had a player running a Star Pact warlock in our first campaign. During heroic tier mostly not a lot was made of it. The character made the pact to get knowledge he wanted (which was established in his background). He did eventually learn more about the powers he was pacted with and it was shaping up kind of like his patron had plans, which was going to eventually lead to some interesting issues. Eventually he also made a second pact with a powerful hag. That was all starting to get interesting and now and then he'd do some mysterious errand or run into some situation where his patron's interests were involved (and once they seemed to work at cross purposes). </p><p></p><p>I didn't make him jump through too many flaming hoops, but that game wound down in mid-paragon. IMHO you don't want to drag the PC totally through heck to benefit from his expected class abilities, but there is a lot of scope in there to put him in the spotlight sometimes. These things you kind of have to go by feel on and see where the story leads. Some players will really want to run with it, others would rather just play it straight and not worry about it much. Same can go for other types of PCs and background elements in general.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5885936, member: 82106"] I had a player running a Star Pact warlock in our first campaign. During heroic tier mostly not a lot was made of it. The character made the pact to get knowledge he wanted (which was established in his background). He did eventually learn more about the powers he was pacted with and it was shaping up kind of like his patron had plans, which was going to eventually lead to some interesting issues. Eventually he also made a second pact with a powerful hag. That was all starting to get interesting and now and then he'd do some mysterious errand or run into some situation where his patron's interests were involved (and once they seemed to work at cross purposes). I didn't make him jump through too many flaming hoops, but that game wound down in mid-paragon. IMHO you don't want to drag the PC totally through heck to benefit from his expected class abilities, but there is a lot of scope in there to put him in the spotlight sometimes. These things you kind of have to go by feel on and see where the story leads. Some players will really want to run with it, others would rather just play it straight and not worry about it much. Same can go for other types of PCs and background elements in general. [/QUOTE]
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