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<blockquote data-quote="mellored" data-source="post: 8828658" data-attributes="member: 6801209"><p>The biggest change I would make is allowing invocations and spells to be chosen after each long rest (tome can chose after a short rest). This opens up taking more niche options. Could probably reduce the total number at higher level a little bit to compensate.</p><p></p><p>Go back to 3.5's Eldritch blast, which allows you to chose 1 shape and 1 essence each time you cast it.</p><p>At level 1 you start with 2 shapes (line, cone, burst, ray, melee).</p><p>At level 2 you start with 2 essence (push, pull, slow, fear, elemental).</p><p>That gives 4 different combinations to do in combat(+spells) rather than the same thing every turn.</p><p>Higher level shape (friendly burst, wis/con/dex save) and essence (restrained, blind, stun, teleport) can be added at higher levels with patrons or invocations.</p><p></p><p>Warlock curse is usable at-will, limit 1 target. Expanded with invocations, but should be primarily creepy out of combat stuff.</p><p></p><p><em>The subject of your curse is affected by a constant string of bad luck and inopportune events. Spilling their coin purse when trying to barter, sneezing in the middle of an important speech, getting their coat caught on a door latch and tearing a hole right before a date. They have disadvantage on all ability checks.</em></p><p><em>In addition, nightmares invade the creatues dreams, preventing it from resting. Each day you have the curse on someone, they gain a level of exhaustion, up to a maximum of half your warlocks level.</em></p><p></p><p>A number of invocations should scale. Like bestow curse/thief of 5 fates should be cast at higher levels, including extra targets. Or perhaps more often.</p><p></p><p>Hexblade is what pact of the blade should of always been. So move that to level 3.</p></blockquote><p></p>
[QUOTE="mellored, post: 8828658, member: 6801209"] The biggest change I would make is allowing invocations and spells to be chosen after each long rest (tome can chose after a short rest). This opens up taking more niche options. Could probably reduce the total number at higher level a little bit to compensate. Go back to 3.5's Eldritch blast, which allows you to chose 1 shape and 1 essence each time you cast it. At level 1 you start with 2 shapes (line, cone, burst, ray, melee). At level 2 you start with 2 essence (push, pull, slow, fear, elemental). That gives 4 different combinations to do in combat(+spells) rather than the same thing every turn. Higher level shape (friendly burst, wis/con/dex save) and essence (restrained, blind, stun, teleport) can be added at higher levels with patrons or invocations. Warlock curse is usable at-will, limit 1 target. Expanded with invocations, but should be primarily creepy out of combat stuff. [I]The subject of your curse is affected by a constant string of bad luck and inopportune events. Spilling their coin purse when trying to barter, sneezing in the middle of an important speech, getting their coat caught on a door latch and tearing a hole right before a date. They have disadvantage on all ability checks. In addition, nightmares invade the creatues dreams, preventing it from resting. Each day you have the curse on someone, they gain a level of exhaustion, up to a maximum of half your warlocks level.[/I] A number of invocations should scale. Like bestow curse/thief of 5 fates should be cast at higher levels, including extra targets. Or perhaps more often. Hexblade is what pact of the blade should of always been. So move that to level 3. [/QUOTE]
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