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<blockquote data-quote="Clint_L" data-source="post: 8829983" data-attributes="member: 7035894"><p>When a class is mostly defined by one ability, that's a design problem IMO. Players having options makes the game more fun, but with Warlocks the correct option most of the time is "cast Eldritch Blast" and the correct thing to do with invocations is "make Eldritch Blast even better." So I do think they need to be given a little more to work with.</p><p></p><p>For example, if they have to be built around Eldritch Blast, add invocations that give Eldritch Blast different options that players can choose between, rather than just stacking improvements. So that the players get to choose which flavour of Eldritch Blast they will use. Maybe one option does less damage but also transfers it as healing to an ally. Maybe another option also dispels magic. That kind of thing.</p><p></p><p>Counter-argument: the game needs simple classes because that's what some players prefer, and that also offers an easier entry point for new players. So maybe it needs Warlocks to remain basic so they can act as entry-level spell casters.</p><p></p><p>Side Note: as a zillion other people have noted since 2014, it is weird to build the class so heavily around Eldritch Blast yet leave it as an optional cantrip rather than making it an automatic ability. Pity the newbie Warlock who doesn't know better and doesn't take it as one of their two cantrips.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8829983, member: 7035894"] When a class is mostly defined by one ability, that's a design problem IMO. Players having options makes the game more fun, but with Warlocks the correct option most of the time is "cast Eldritch Blast" and the correct thing to do with invocations is "make Eldritch Blast even better." So I do think they need to be given a little more to work with. For example, if they have to be built around Eldritch Blast, add invocations that give Eldritch Blast different options that players can choose between, rather than just stacking improvements. So that the players get to choose which flavour of Eldritch Blast they will use. Maybe one option does less damage but also transfers it as healing to an ally. Maybe another option also dispels magic. That kind of thing. Counter-argument: the game needs simple classes because that's what some players prefer, and that also offers an easier entry point for new players. So maybe it needs Warlocks to remain basic so they can act as entry-level spell casters. Side Note: as a zillion other people have noted since 2014, it is weird to build the class so heavily around Eldritch Blast yet leave it as an optional cantrip rather than making it an automatic ability. Pity the newbie Warlock who doesn't know better and doesn't take it as one of their two cantrips. [/QUOTE]
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