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<blockquote data-quote="Neonchameleon" data-source="post: 8833550" data-attributes="member: 87792"><p>My thing about the pact boons is that while the Pact answers the question of who you sold your soul to the Pact Boon can answer the question of <em>why</em> you sold your soul.</p><ul> <li data-xf-list-type="ul"><em>Tome: </em>For magical (wizarding) power. You're now a caster with a spellbook</li> <li data-xf-list-type="ul"><em>Blade:</em> For martial might. (I absolutely think that Hex for Warrior/Med Armour, Shields, and Cha to attacks needs adding to Pact of the Blade)</li> <li data-xf-list-type="ul"><em>Chain:</em> For help. Or because your patron wants to give you a handler (who's chained is ambiguous)</li> <li data-xf-list-type="ul"><em>Talisman: </em>For skill or protection or luck for yourself or, importantly, for another. Also the vanilla option.</li> </ul><p>So what's missing? A lot including that the Pact of the Talisman covers too much and does it weakly.</p><ul> <li data-xf-list-type="ul"><em>Chalice (Healing):</em> So many people would do almost anything to save either themselves or their loved ones from a fatal disease or from death. The Healing pact provides this ... to a degree (just as a tome warlock is no wizard a healing warlock is no cleric; you're a cheaty off-brand knockoff taking shortcuts).</li> <li data-xf-list-type="ul"><em>Talisman Breakout:</em> The Pact of the Talisman covers too much and is spread too thin,<ul> <li data-xf-list-type="ul"><em>Golden Fiddle or other instrument (pseudo-bard):</em> The gift (or "gift"; the devil beat Johnny with the sin of pride) of music and creativity; mostly expertise in musical instruments and with deception</li> <li data-xf-list-type="ul"><em>Marked Deck or Loaded Dice:</em> The down on their luck gambler who just needs that win and is willing to cheat for it.</li> <li data-xf-list-type="ul"><em>Amulet:</em> More protection-focused than the Talisman</li> <li data-xf-list-type="ul">Should there be a craftsman tool in here? Or too much variation?</li> </ul></li> <li data-xf-list-type="ul"><em>Girdle:</em> An alternative to the Blade, the Girdle is a performance enhancing drugs analogue</li> <li data-xf-list-type="ul"><em>Purse:</em> Gold. Effects include you don't have to pay to buy anything of your levelx5 GP plus a combat effect.</li> </ul><p></p><p>Hmm... as a side effect of this I think that "Why did you make the pact?" is meaningful enough that there isn't a gaping thematic chasm if you push the pact to level 3 to match other classes and allow the boon at level 1.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8833550, member: 87792"] My thing about the pact boons is that while the Pact answers the question of who you sold your soul to the Pact Boon can answer the question of [I]why[/I] you sold your soul. [LIST] [*][I]Tome:[B] [/B][/I]For magical (wizarding) power. You're now a caster with a spellbook [*][I]Blade:[/I][B] [/B]For martial might. (I absolutely think that Hex for Warrior/Med Armour, Shields, and Cha to attacks needs adding to Pact of the Blade) [*][I]Chain:[/I] For help. Or because your patron wants to give you a handler (who's chained is ambiguous) [*][I]Talisman: [/I]For skill or protection or luck for yourself or, importantly, for another. Also the vanilla option. [/LIST] So what's missing? A lot including that the Pact of the Talisman covers too much and does it weakly. [LIST] [*][I]Chalice (Healing):[/I] So many people would do almost anything to save either themselves or their loved ones from a fatal disease or from death. The Healing pact provides this ... to a degree (just as a tome warlock is no wizard a healing warlock is no cleric; you're a cheaty off-brand knockoff taking shortcuts). [*][I]Talisman Breakout:[/I] The Pact of the Talisman covers too much and is spread too thin, [LIST] [*][I]Golden Fiddle or other instrument (pseudo-bard):[/I] The gift (or "gift"; the devil beat Johnny with the sin of pride) of music and creativity; mostly expertise in musical instruments and with deception [*][I]Marked Deck or Loaded Dice:[/I] The down on their luck gambler who just needs that win and is willing to cheat for it. [*][I]Amulet:[/I] More protection-focused than the Talisman [*]Should there be a craftsman tool in here? Or too much variation? [/LIST] [*][I]Girdle:[/I] An alternative to the Blade, the Girdle is a performance enhancing drugs analogue [*][I]Purse:[/I] Gold. Effects include you don't have to pay to buy anything of your levelx5 GP plus a combat effect. [/LIST] Hmm... as a side effect of this I think that "Why did you make the pact?" is meaningful enough that there isn't a gaping thematic chasm if you push the pact to level 3 to match other classes and allow the boon at level 1. [/QUOTE]
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