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<blockquote data-quote="CleverNickName" data-source="post: 8833692" data-attributes="member: 50987"><p>Honest opinion: if I were frustrated with warlocks constantly choosing <em>eldritch blast </em>and then optimizing it with invocations (I'm not), I would just remove <em>eldritch blast </em>from the game and replace it with another cantrip of the player's choice.</p><p></p><p><em>Ray of frost,</em> for example. Replace every mention of <em>eldritch blast </em>with <em>ray of frost </em>and you would get some pretty cool combos:</p><p>[SPOILER=What if Ray of Frost]</p><p style="margin-left: 20px"><strong>Agonizing Frost</strong></p> <p style="margin-left: 20px">When you cast <em>ray of frost, </em>add your Charisma modifier to the damage it deals on a hit.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Bells of Winter</strong></p> <p style="margin-left: 20px">When you cast <em>ray of frost, </em>it's range is 300 feet.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Repelling Frost</strong></p> <p style="margin-left: 20px">When you hit a creature with <em>ray of frost, </em>you can push the creature up to 10 feet away from you in a straight line.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Grasp of Frost</strong></p> <p style="margin-left: 20px">Once on each of your turns when you hit a creature with your <em>ray of frost </em>cantrip, you can move that creature in a straight line 10 feet closer to yourself.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Frost of Lethargy</strong></p> <p style="margin-left: 20px">Once on each of your turns when you hit a creature with your <em>ray of frost </em>cantrip, you can reduce that creature's speed by an additional 10 feet until the end of your next turn.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Kiss of Levistus</strong></p> <p style="margin-left: 20px">When you hit a creature with your <em>ray of frost </em>cantrip, you can cast <em>cone of cold </em>as a bonus action using a warlock spell slot. The spell's area of effect must include the creature you hit with your <em>ray of frost.</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Raven Queen's Blessing</strong></p> <p style="margin-left: 20px">When you score a critical hit with your <em>ray of frost </em>cantrip, pick yourself or an ally you can see within 30 feet of you. The chosen creature can immediately expend a Hit Die to regain hit points equal to the roll + the creature's Constitution modifier (minimum of 1 hit point)</p> <p style="margin-left: 20px"></p><p>[/SPOILER]</p><p></p><p>But like I said, I'm not all that bothered by warlocks constantly casting <em>eldritch blast</em>. (Not any more than I am with clerics who spam <em>guidance, </em>at any rate.) But now I've opened Pandora's Box and I can't stop thinking about this Cantrip Swap house-rule.</p><p></p><p>[SPOILER= What If Toll the Dead]</p><p style="margin-left: 20px"><strong>Agonizing Bell</strong></p> <p style="margin-left: 20px">When you cast <em>toll the dead, </em>add your Charisma modifier to the damage it deals on a hit.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Amplified Tone</strong></p> <p style="margin-left: 20px">When you cast <em>toll the dead, </em>it's range is 300 feet.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Repelling Tone</strong></p> <p style="margin-left: 20px">When you deal damage to a creature with <em>toll the dead, </em>you can push the creature up to 10 feet away from you in a straight line.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Grasping Bells</strong></p> <p style="margin-left: 20px">When you deal damage to a creature with your <em>toll the dead </em>cantrip, you can move that creature in a straight line 10 feet closer to yourself.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Tone of Lethargy</strong></p> <p style="margin-left: 20px">When you deal damage to a creature with your <em>toll the dead </em>cantrip, you can reduce that creature's speed by 10 feet until the end of your next turn.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Kiss of Mephisto</strong></p> <p style="margin-left: 20px">When you deal damage to a creature with your <em>toll the dead </em>cantrip, you can cast <em>fireball </em>as a bonus action using a warlock spell slot. The spell's area of effect must be centered on the creature you damaged with your <em>toll the dead </em>cantrip.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Raven Queen's Blessing</strong></p> <p style="margin-left: 20px">When you deal damage to a creature with your <em>toll the dead </em>cantrip, pick yourself or an ally you can see within 30 feet of you. The chosen creature can immediately expend a Hit Die to regain hit points equal to the roll + the creature's Constitution modifier (minimum of 1 hit point)</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8833692, member: 50987"] Honest opinion: if I were frustrated with warlocks constantly choosing [I]eldritch blast [/I]and then optimizing it with invocations (I'm not), I would just remove [I]eldritch blast [/I]from the game and replace it with another cantrip of the player's choice. [I]Ray of frost,[/I] for example. Replace every mention of [I]eldritch blast [/I]with [I]ray of frost [/I]and you would get some pretty cool combos: [SPOILER=What if Ray of Frost] [INDENT][B]Agonizing Frost[/B][/INDENT] [INDENT]When you cast [I]ray of frost, [/I]add your Charisma modifier to the damage it deals on a hit.[/INDENT] [INDENT][/INDENT] [INDENT][B]Bells of Winter[/B][/INDENT] [INDENT]When you cast [I]ray of frost, [/I]it's range is 300 feet.[/INDENT] [INDENT][/INDENT] [INDENT][B]Repelling Frost[/B][/INDENT] [INDENT]When you hit a creature with [I]ray of frost, [/I]you can push the creature up to 10 feet away from you in a straight line.[/INDENT] [INDENT][/INDENT] [INDENT][B]Grasp of Frost[/B][/INDENT] [INDENT]Once on each of your turns when you hit a creature with your [I]ray of frost [/I]cantrip, you can move that creature in a straight line 10 feet closer to yourself.[/INDENT] [INDENT][/INDENT] [INDENT][B]Frost of Lethargy[/B][/INDENT] [INDENT]Once on each of your turns when you hit a creature with your [I]ray of frost [/I]cantrip, you can reduce that creature's speed by an additional 10 feet until the end of your next turn.[/INDENT] [INDENT][/INDENT] [INDENT][B]Kiss of Levistus[/B][/INDENT] [INDENT]When you hit a creature with your [I]ray of frost [/I]cantrip, you can cast [I]cone of cold [/I]as a bonus action using a warlock spell slot. The spell's area of effect must include the creature you hit with your [I]ray of frost.[/I][/INDENT] [INDENT][/INDENT] [INDENT][B]Raven Queen's Blessing[/B][/INDENT] [INDENT]When you score a critical hit with your [I]ray of frost [/I]cantrip, pick yourself or an ally you can see within 30 feet of you. The chosen creature can immediately expend a Hit Die to regain hit points equal to the roll + the creature's Constitution modifier (minimum of 1 hit point)[/INDENT] [INDENT][/INDENT] [/SPOILER] But like I said, I'm not all that bothered by warlocks constantly casting [I]eldritch blast[/I]. (Not any more than I am with clerics who spam [I]guidance, [/I]at any rate.) But now I've opened Pandora's Box and I can't stop thinking about this Cantrip Swap house-rule. [SPOILER= What If Toll the Dead] [INDENT][B]Agonizing Bell[/B][/INDENT] [INDENT]When you cast [I]toll the dead, [/I]add your Charisma modifier to the damage it deals on a hit.[/INDENT] [INDENT][/INDENT] [INDENT][B]Amplified Tone[/B][/INDENT] [INDENT]When you cast [I]toll the dead, [/I]it's range is 300 feet.[/INDENT] [INDENT][/INDENT] [INDENT][B]Repelling Tone[/B][/INDENT] [INDENT]When you deal damage to a creature with [I]toll the dead, [/I]you can push the creature up to 10 feet away from you in a straight line.[/INDENT] [INDENT][/INDENT] [INDENT][B]Grasping Bells[/B][/INDENT] [INDENT]When you deal damage to a creature with your [I]toll the dead [/I]cantrip, you can move that creature in a straight line 10 feet closer to yourself.[/INDENT] [INDENT][/INDENT] [INDENT][B]Tone of Lethargy[/B][/INDENT] [INDENT]When you deal damage to a creature with your [I]toll the dead [/I]cantrip, you can reduce that creature's speed by 10 feet until the end of your next turn.[/INDENT] [INDENT][/INDENT] [INDENT][B]Kiss of Mephisto[/B][/INDENT] [INDENT]When you deal damage to a creature with your [I]toll the dead [/I]cantrip, you can cast [I]fireball [/I]as a bonus action using a warlock spell slot. The spell's area of effect must be centered on the creature you damaged with your [I]toll the dead [/I]cantrip.[/INDENT] [INDENT][/INDENT] [INDENT][B]Raven Queen's Blessing[/B][/INDENT] [INDENT]When you deal damage to a creature with your [I]toll the dead [/I]cantrip, pick yourself or an ally you can see within 30 feet of you. The chosen creature can immediately expend a Hit Die to regain hit points equal to the roll + the creature's Constitution modifier (minimum of 1 hit point)[/INDENT] [/SPOILER] [/QUOTE]
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