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<blockquote data-quote="Neonchameleon" data-source="post: 8833885" data-attributes="member: 87792"><p><h3>Pact of the Chalice</h3><p>Your patron gives you a chalice or cup that can aid in the healing of yourself or others.</p><p></p><p>If you lose, break, or shatter the chalice, you can perform a 1-hour ceremony to reform the chalice in your hands. This ceremony can be performed during a short or long rest, and it destroys the previous chalice. If you shatter the chalice you can not perform this ritual until after completing a long rest. The chalice shatters when you die.</p><p></p><p>The chalice has two functions:</p><ul> <li data-xf-list-type="ul">You can fill the chalice as a standard action by spending either one hit die or five hit points from either yourself or another willing or helpless sapient creature. You can fill the chalice a number of times per day equal to your proficiency bonus</li> <li data-xf-list-type="ul">If the chalice is full it can be drunk either by the holder or an adjacent willing or unconscious creature as a bonus action spent by the holder. When drunk the drinker either recovers hit points equal to twice your warlock level or is affected as by a Lesser Restoration spell.</li> </ul><h4>Chalice Invocations</h4><p>The Vessel Breaks</p><p>Prerequisite: Pact of the Chalice</p><p>You may shatter the chalice in order to cast the spell Revivify with no other components. If you shatter the chalice it is broken and you may not cast the ritual to receive a replacement chalice until after a long rest.</p><p></p><p>Sympathetic Magic</p><p>Prerequisite: Pact of the Chalice, Level 7</p><p>You can cast Control Water once without spending a spell slot. You regain the ability to do so after a long rest. In addition you add Control Water to your spells known.</p><p></p><p>The Cup Runneth Over</p><p>Prerequisite: Pact of the Chalice, Level 11</p><p>Once per long rest you may cast the spell Soul Cage using the Chalice as your focus. In addition to the normal functions of Soul Cage you may exploit the trapped soul to refill the chalice.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8833885, member: 87792"] [HEADING=2]Pact of the Chalice[/HEADING] Your patron gives you a chalice or cup that can aid in the healing of yourself or others. If you lose, break, or shatter the chalice, you can perform a 1-hour ceremony to reform the chalice in your hands. This ceremony can be performed during a short or long rest, and it destroys the previous chalice. If you shatter the chalice you can not perform this ritual until after completing a long rest. The chalice shatters when you die. The chalice has two functions: [LIST] [*]You can fill the chalice as a standard action by spending either one hit die or five hit points from either yourself or another willing or helpless sapient creature. You can fill the chalice a number of times per day equal to your proficiency bonus [*]If the chalice is full it can be drunk either by the holder or an adjacent willing or unconscious creature as a bonus action spent by the holder. When drunk the drinker either recovers hit points equal to twice your warlock level or is affected as by a Lesser Restoration spell. [/LIST] [HEADING=3]Chalice Invocations[/HEADING] The Vessel Breaks Prerequisite: Pact of the Chalice You may shatter the chalice in order to cast the spell Revivify with no other components. If you shatter the chalice it is broken and you may not cast the ritual to receive a replacement chalice until after a long rest. Sympathetic Magic Prerequisite: Pact of the Chalice, Level 7 You can cast Control Water once without spending a spell slot. You regain the ability to do so after a long rest. In addition you add Control Water to your spells known. The Cup Runneth Over Prerequisite: Pact of the Chalice, Level 11 Once per long rest you may cast the spell Soul Cage using the Chalice as your focus. In addition to the normal functions of Soul Cage you may exploit the trapped soul to refill the chalice. [/QUOTE]
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