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Warlock build advice...
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<blockquote data-quote="Fenris-77" data-source="post: 7619746" data-attributes="member: 6993955"><p>Melee Warlock is probably best built as either Hexblade or with a fighter dip, as you really want that second attack if at all possible. The best option that keeps as much flavour as possible but still kicks some butt is to go Hexblade but with chain pact for the familiar. Hexblade works just fine without blade pact. You can dip fighter or not at your leisure.</p><p></p><p>The kind of game you'll be in does matter a lot too. As mentioned above, the Warlock is hugely short rest dependent, so you'll want to make sure your DM plans on allowing short rests. There is also the question of the actual campaign itself. Is this a dungeon crawl, wilderness exploration, or an urban intrigue type game? The Warlock has some strong options in the social interaction pillar as a CHA based class, so if there's going to be enough social interaction you could make that a key facet of your build and settle for being a blaster/control type combat character. Dipping rogue and building as an infiltrator works really well for Warlocks - Disguise Self at will plus the friends cantrip is awesome in the right game, even better with a good set of skills and expertise stacked on top from some Rogue levels (or just one).</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7619746, member: 6993955"] Melee Warlock is probably best built as either Hexblade or with a fighter dip, as you really want that second attack if at all possible. The best option that keeps as much flavour as possible but still kicks some butt is to go Hexblade but with chain pact for the familiar. Hexblade works just fine without blade pact. You can dip fighter or not at your leisure. The kind of game you'll be in does matter a lot too. As mentioned above, the Warlock is hugely short rest dependent, so you'll want to make sure your DM plans on allowing short rests. There is also the question of the actual campaign itself. Is this a dungeon crawl, wilderness exploration, or an urban intrigue type game? The Warlock has some strong options in the social interaction pillar as a CHA based class, so if there's going to be enough social interaction you could make that a key facet of your build and settle for being a blaster/control type combat character. Dipping rogue and building as an infiltrator works really well for Warlocks - Disguise Self at will plus the friends cantrip is awesome in the right game, even better with a good set of skills and expertise stacked on top from some Rogue levels (or just one). [/QUOTE]
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