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Warlock build advice...
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<blockquote data-quote="Fenris-77" data-source="post: 7619758" data-attributes="member: 6993955"><p>Yup, that's the rub, without some work Warlocks are far better blasters than they are crumpers. Agonizing Blast is the Warlocks signature go-to move. Its also the easiest way for them to do reasonable combat damage without resorting to MC dips or Hexblade. The Archfey Chainlock that was the original idea would be fine in combat going that route, and could focus the rest of his build on control spells, familiar use, and whatever else he wanted the character to be good at. It's way less investment for similar return.</p><p></p><p>The problem with melee is that the Warlock needs more than just the offense side. Green Flame Blade is pretty good, as is Booming Blade. But that doesn't solve the problem of the Warlock being significantly squishier than most melee characters. Some defensive spells would help, but only to a point. You really need either Hexblade or a MC dip to make it work well (not even great, but just well).</p><p></p><p>One option to look at is the Swashbuckler from XGE. That has some solid combat abilities based one Dex and Cha (eventually), and at level three gets some decent mobility and initiative abilities so it could work for a Warlock. The problem there is it needs at least three level of rogue to come online, so you'd be waiting a bunch of levels to get rolling in both classes. That's not the end of the world, but its a consideration. If you're going to be a little bit squishy, it's best to be super mobile, so some levels in rogue would be helpful.</p><p></p><p>Another MC option that works thematically with the Archfey is to aim for three levels in Ranger and go Gloomstalker, which gets you some good stealth and ambush skills, plus some extra spell goodies, a fighting style, and better weapon and armor proficiency.</p><p></p><p>You need to pick based on your level of patience. If you want a Warlock that works out of the box you're limited with options that are good at melee (Hexblade is about it), but not so much if you build a blaster. If you can be patient and work a MC build you have a lot more options for melee builds.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7619758, member: 6993955"] Yup, that's the rub, without some work Warlocks are far better blasters than they are crumpers. Agonizing Blast is the Warlocks signature go-to move. Its also the easiest way for them to do reasonable combat damage without resorting to MC dips or Hexblade. The Archfey Chainlock that was the original idea would be fine in combat going that route, and could focus the rest of his build on control spells, familiar use, and whatever else he wanted the character to be good at. It's way less investment for similar return. The problem with melee is that the Warlock needs more than just the offense side. Green Flame Blade is pretty good, as is Booming Blade. But that doesn't solve the problem of the Warlock being significantly squishier than most melee characters. Some defensive spells would help, but only to a point. You really need either Hexblade or a MC dip to make it work well (not even great, but just well). One option to look at is the Swashbuckler from XGE. That has some solid combat abilities based one Dex and Cha (eventually), and at level three gets some decent mobility and initiative abilities so it could work for a Warlock. The problem there is it needs at least three level of rogue to come online, so you'd be waiting a bunch of levels to get rolling in both classes. That's not the end of the world, but its a consideration. If you're going to be a little bit squishy, it's best to be super mobile, so some levels in rogue would be helpful. Another MC option that works thematically with the Archfey is to aim for three levels in Ranger and go Gloomstalker, which gets you some good stealth and ambush skills, plus some extra spell goodies, a fighting style, and better weapon and armor proficiency. You need to pick based on your level of patience. If you want a Warlock that works out of the box you're limited with options that are good at melee (Hexblade is about it), but not so much if you build a blaster. If you can be patient and work a MC build you have a lot more options for melee builds. [/QUOTE]
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