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Warlock build advice...
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<blockquote data-quote="5ekyu" data-source="post: 7619787" data-attributes="member: 6919838"><p>My suggestions would be this...</p><p></p><p>Start as Rogue for 1 level (sneak, expertise, key weapons)</p><p>Consider fighter but it's really not needed. If not fighter maybe second level rogue because cunning action really helps a mobile combat type.</p><p>Then go warlock and look for most attacks now being green flame with hex and sneak added on. </p><p></p><p>This sequence - even if you went two non-warlock levels - gets you full warlock-3 by 5th level when you leave the "intro" levels of 1-4. So your core desired features are good to go at the start of tier-2.</p><p></p><p>After that its gonna come down to creating in play the combos that get you the overall strengths that the numbers dont provide.</p><p></p><p>If I had to choose... overall package...</p><p>Half-elf who catches grief over half-status - questions about family history - becomes loner/scout to help serve but not be crowded and after tragic events in field gets "saved by" or "saves" new fry patron who "plays on" or "tries to assuage" the character's isolation and loneliness. That helps set/explain the dex-fighter type in before the warlock stuff kicks in and also helps explain why the familiar is do very key to the character. </p><p></p><p>The "loner joins party" would be not just convenient but a deliberate push by Patton, familiar etc to drag the character forward into society. </p><p></p><p>I could have a **lot** of fun with basically having the familiar be the more outgoing part of the pair, the "agent" in a way, maybe seeming to some to be the "boss".</p><p></p><p>Ok so, now off to DDB to spec this.</p><p></p><p>oh yeah - once you hit 3rd at warlock - shadowblade provides another angel for scaling up your weapoin strikes if you are not using hex at the same time. its maybe a matter of pacing as to which is the optimal choice, so it at least deserves a look at.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7619787, member: 6919838"] My suggestions would be this... Start as Rogue for 1 level (sneak, expertise, key weapons) Consider fighter but it's really not needed. If not fighter maybe second level rogue because cunning action really helps a mobile combat type. Then go warlock and look for most attacks now being green flame with hex and sneak added on. This sequence - even if you went two non-warlock levels - gets you full warlock-3 by 5th level when you leave the "intro" levels of 1-4. So your core desired features are good to go at the start of tier-2. After that its gonna come down to creating in play the combos that get you the overall strengths that the numbers dont provide. If I had to choose... overall package... Half-elf who catches grief over half-status - questions about family history - becomes loner/scout to help serve but not be crowded and after tragic events in field gets "saved by" or "saves" new fry patron who "plays on" or "tries to assuage" the character's isolation and loneliness. That helps set/explain the dex-fighter type in before the warlock stuff kicks in and also helps explain why the familiar is do very key to the character. The "loner joins party" would be not just convenient but a deliberate push by Patton, familiar etc to drag the character forward into society. I could have a **lot** of fun with basically having the familiar be the more outgoing part of the pair, the "agent" in a way, maybe seeming to some to be the "boss". Ok so, now off to DDB to spec this. oh yeah - once you hit 3rd at warlock - shadowblade provides another angel for scaling up your weapoin strikes if you are not using hex at the same time. its maybe a matter of pacing as to which is the optimal choice, so it at least deserves a look at. [/QUOTE]
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