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Warlock Changing Patron
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<blockquote data-quote="Ancalagon" data-source="post: 7409915" data-attributes="member: 23"><p>So</p><p></p><p>The party is in a big adventure where it will be revealed that the warlock's patron (a Kraken) has been pulling the strings and is controlling the BBEG (who's going along willingly btw). This has been foreshadoed, and the player (*and* his character) know they will have to make a choice soon - help his patron (and the BBEG) defeat the party, or stay loyal to the party and vanquish the BBEG.</p><p></p><p>After the climax of this adventure, assuming that the PC survives and chooses his allies over his evil patron... What happens?</p><p></p><p>Well I have a partial answer. I've decided in my game that the Patron is a source of secret knowledge, but not *power* - it's not a god. This means that the split between the patron and the PC means no more secret knowledge - but the PC still "keeps" what he has so far. He doesn't forget the secrets. However, going on up it will be difficult to operate as a warlock - he'll gain more HP as he levels up and his spell slots will go up in level, but he will learn no new spells or invocations. (I'm not asking for advice on this ruling btw, kindly read on!)</p><p></p><p>At this point the perhaps character could multi-class - perhaps the constant exposure to warlock magic has unlocked an unseen potential and he can now wield sorcerous magic? But another way forward would be gaining a new patron.</p><p></p><p>This is where I'm looking for advice, both rule wise and story wise, how this would work. Rule wise, especially if the new patron isn't the same "type" (ie not great old one anymore, which is what the Kraken was)... how would you handing changing sub-classes? </p><p></p><p>Story wise, ideas would be nice <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ancalagon, post: 7409915, member: 23"] So The party is in a big adventure where it will be revealed that the warlock's patron (a Kraken) has been pulling the strings and is controlling the BBEG (who's going along willingly btw). This has been foreshadoed, and the player (*and* his character) know they will have to make a choice soon - help his patron (and the BBEG) defeat the party, or stay loyal to the party and vanquish the BBEG. After the climax of this adventure, assuming that the PC survives and chooses his allies over his evil patron... What happens? Well I have a partial answer. I've decided in my game that the Patron is a source of secret knowledge, but not *power* - it's not a god. This means that the split between the patron and the PC means no more secret knowledge - but the PC still "keeps" what he has so far. He doesn't forget the secrets. However, going on up it will be difficult to operate as a warlock - he'll gain more HP as he levels up and his spell slots will go up in level, but he will learn no new spells or invocations. (I'm not asking for advice on this ruling btw, kindly read on!) At this point the perhaps character could multi-class - perhaps the constant exposure to warlock magic has unlocked an unseen potential and he can now wield sorcerous magic? But another way forward would be gaining a new patron. This is where I'm looking for advice, both rule wise and story wise, how this would work. Rule wise, especially if the new patron isn't the same "type" (ie not great old one anymore, which is what the Kraken was)... how would you handing changing sub-classes? Story wise, ideas would be nice :) [/QUOTE]
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