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Warlock Changing Patron
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<blockquote data-quote="Li Shenron" data-source="post: 7410115" data-attributes="member: 1465"><p>I wouldn't care... the Patron doesn't normally work like a deity "granting spellcasting powers", but merely teaching stuff to the Warlock. So what the Warlock already knows stays with the Warlock, even if the patron dies. </p><p></p><p>But I wouldn't even mind to let the Warlock continue progressing after the pact is broken. It depends on how strong you want to enforce the narrative. So if you want to stick to it as much as possible, it makes sense to require the Warlock to either find a new patron, or being unable to level up again in the same class.</p><p></p><p>However, you could also narrate the pact as something other than the warlock having to perform services for the patron (and by the way, complete loyalty and obedience is too high a price for the pact's benefits, if your DM requires them by default, you should better not accept the pact at all!). For instance, the original narrative idea from which the Warlock came to be is Faust, which sells his soul for knowledge: the soul is already lost, the patron already gets its share of the deal, so it can't prevent the Warlock from advancing in level on her own even if she disobeys or betrays the patron. Depending on the world's narrative, a patron might not be able to break the pact itself, or it might decide that breaking a pact would mean very bad marketing and it's still better off accepting an occasional unfaithful warlock than earning shame.</p><p></p><p>I would only be wary of changing the subclass because of the possible work needed on the character features, but if you don't mind that, it's certainly doable.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7410115, member: 1465"] I wouldn't care... the Patron doesn't normally work like a deity "granting spellcasting powers", but merely teaching stuff to the Warlock. So what the Warlock already knows stays with the Warlock, even if the patron dies. But I wouldn't even mind to let the Warlock continue progressing after the pact is broken. It depends on how strong you want to enforce the narrative. So if you want to stick to it as much as possible, it makes sense to require the Warlock to either find a new patron, or being unable to level up again in the same class. However, you could also narrate the pact as something other than the warlock having to perform services for the patron (and by the way, complete loyalty and obedience is too high a price for the pact's benefits, if your DM requires them by default, you should better not accept the pact at all!). For instance, the original narrative idea from which the Warlock came to be is Faust, which sells his soul for knowledge: the soul is already lost, the patron already gets its share of the deal, so it can't prevent the Warlock from advancing in level on her own even if she disobeys or betrays the patron. Depending on the world's narrative, a patron might not be able to break the pact itself, or it might decide that breaking a pact would mean very bad marketing and it's still better off accepting an occasional unfaithful warlock than earning shame. I would only be wary of changing the subclass because of the possible work needed on the character features, but if you don't mind that, it's certainly doable. [/QUOTE]
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