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Warlock Changing Patron
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<blockquote data-quote="cooperjer" data-source="post: 7416116" data-attributes="member: 6862150"><p>Although brain storming a new patron would be fun, did you talk with the player about this? I have a similar event coming up with the warlock in my game. The character's patron is seeking more power in the same area the PC is working and expects the PC to help. If help is not granted then the pact is in question. My plan is to talk with the player before the game to find out what he plans to do when posed with the conflict that will come up in the game. In addition, I'll <em>give the player the opportunity to describe how they want the story of their character to proceed</em>. If I approach the conversation telling the player they have a choice of no patron or this one other patron, but the player wants to keep their character as a Fiend warlock, then the conversation will be less productive. If I approach the conversation listening for clues as to where the player wants to take their character, and I have options of keeping the character on the same pact path, or changing pact paths, or moving into a new class, or some other change, then I feel the player will be happier with their character. This all assumes the player wants to participate in story development of their PC. If the player isn't interested in that, then giving them so many options may not be necessary.</p></blockquote><p></p>
[QUOTE="cooperjer, post: 7416116, member: 6862150"] Although brain storming a new patron would be fun, did you talk with the player about this? I have a similar event coming up with the warlock in my game. The character's patron is seeking more power in the same area the PC is working and expects the PC to help. If help is not granted then the pact is in question. My plan is to talk with the player before the game to find out what he plans to do when posed with the conflict that will come up in the game. In addition, I'll [I]give the player the opportunity to describe how they want the story of their character to proceed[/I]. If I approach the conversation telling the player they have a choice of no patron or this one other patron, but the player wants to keep their character as a Fiend warlock, then the conversation will be less productive. If I approach the conversation listening for clues as to where the player wants to take their character, and I have options of keeping the character on the same pact path, or changing pact paths, or moving into a new class, or some other change, then I feel the player will be happier with their character. This all assumes the player wants to participate in story development of their PC. If the player isn't interested in that, then giving them so many options may not be necessary. [/QUOTE]
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