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General Tabletop Discussion
*Dungeons & Dragons
Warlock Class Feature: Exploding Blast
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<blockquote data-quote="Irda Ranger" data-source="post: 7214053" data-attributes="member: 1003"><p>Well for one thing, I'm making this a class feature, not an Invocation. But otherwise you are correct that Eldritch Blast is really good. The point about Hex is also well taken. I've been expanding on my model for that.</p><p></p><p>The benefit though is that you don't have to split up your beams among targets. If the enemies are grouped together, you might could do full damage to four targets! That's why the DMG suggests a multiplier of 2x for this size AoE, since that's about average.</p><p></p><p>I'm experimenting with making it a 10' cube AoE, which the DMG suggests should be a 2x multiplier. Based on that, if you add Hex but not Agonizing Blast, Eldritch Blast is about equal to Fire Bolt. Here are the relative differences:</p><p></p><p>Without Hex:</p><p>2nd: +0</p><p>5th: +3</p><p>11th: +1.5</p><p>17th: +2</p><p></p><p>With Hex:</p><p>2nd: +0</p><p>5th: +3</p><p>11th: -2</p><p>17th: -5</p><p></p><p>So without Hex, "exploding" Fire Bolt comes out slightly ahead, and with Hex, "Exploding" Fire Bolt holds its own until 17th level.</p><p></p><p></p><p>Heh. I could easily make Fire Bolt "always way better" than Eldritch Blast; just add Agonizing Blast to the exploding damage too. It just would be unbalanced with the other classes. Here are the relative damage values if you add Agonizing Blast to "Exploding" Fire Bolt:</p><p></p><p>Exploding Fire Bolt + Agonizing Blast:</p><p>2nd: +0</p><p>5th: +11</p><p>11th: +11.5</p><p>17th: +12</p><p></p><p>Exploding Fire Bolt + Agonizing Blast + Hex:</p><p>2nd: +0</p><p>5th: +11</p><p>11th: +8</p><p>17th: +5</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 7214053, member: 1003"] Well for one thing, I'm making this a class feature, not an Invocation. But otherwise you are correct that Eldritch Blast is really good. The point about Hex is also well taken. I've been expanding on my model for that. The benefit though is that you don't have to split up your beams among targets. If the enemies are grouped together, you might could do full damage to four targets! That's why the DMG suggests a multiplier of 2x for this size AoE, since that's about average. I'm experimenting with making it a 10' cube AoE, which the DMG suggests should be a 2x multiplier. Based on that, if you add Hex but not Agonizing Blast, Eldritch Blast is about equal to Fire Bolt. Here are the relative differences: Without Hex: 2nd: +0 5th: +3 11th: +1.5 17th: +2 With Hex: 2nd: +0 5th: +3 11th: -2 17th: -5 So without Hex, "exploding" Fire Bolt comes out slightly ahead, and with Hex, "Exploding" Fire Bolt holds its own until 17th level. Heh. I could easily make Fire Bolt "always way better" than Eldritch Blast; just add Agonizing Blast to the exploding damage too. It just would be unbalanced with the other classes. Here are the relative damage values if you add Agonizing Blast to "Exploding" Fire Bolt: Exploding Fire Bolt + Agonizing Blast: 2nd: +0 5th: +11 11th: +11.5 17th: +12 Exploding Fire Bolt + Agonizing Blast + Hex: 2nd: +0 5th: +11 11th: +8 17th: +5 [/QUOTE]
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Warlock Class Feature: Exploding Blast
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