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Warlock - Dark One's Blessing abusing
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<blockquote data-quote="Anthony Jackson" data-source="post: 4380679" data-attributes="member: 73145"><p>Nah. Sacrifices aren't for battle magic, they're for ritual magic. Consider this house rule:</p><p></p><p><strong>Sacrifices and Creatures as Components</strong></p><p>Certain creatures are valuable as sacrifices, or have components that are magically useful, and can be used to power ritual magic. A creature usable as a general purpose sacrifice should be considered as monetary treasure with a value equal to the creature's value as a sacrifice. A creature usable to enchant a specific item (e.g. the GM rules that the dragon's hide can be turned into <em>+4 Wyrmscale</em> armor) should be counted as equivalent to a specific reward of the equivalent item, and will increase the ritualist's level by 5 when trying to craft that specific item. A creature only usable for some other specific purpose should have its value adjusted for how likely it is that the PCs will have need for that specific ritual.</p><p></p><p>A campaign based strictly on sacrifices and creature components, with no buying and selling of items and extremely limited cash treasure, might be interesting.</p></blockquote><p></p>
[QUOTE="Anthony Jackson, post: 4380679, member: 73145"] Nah. Sacrifices aren't for battle magic, they're for ritual magic. Consider this house rule: [B]Sacrifices and Creatures as Components[/B] Certain creatures are valuable as sacrifices, or have components that are magically useful, and can be used to power ritual magic. A creature usable as a general purpose sacrifice should be considered as monetary treasure with a value equal to the creature's value as a sacrifice. A creature usable to enchant a specific item (e.g. the GM rules that the dragon's hide can be turned into [I]+4 Wyrmscale[/I] armor) should be counted as equivalent to a specific reward of the equivalent item, and will increase the ritualist's level by 5 when trying to craft that specific item. A creature only usable for some other specific purpose should have its value adjusted for how likely it is that the PCs will have need for that specific ritual. A campaign based strictly on sacrifices and creature components, with no buying and selling of items and extremely limited cash treasure, might be interesting. [/QUOTE]
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