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*Dungeons & Dragons
Warlock Great Old One
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<blockquote data-quote="EzekielRaiden" data-source="post: 9228926" data-attributes="member: 6790260"><p>Bit hard to say, true, proper eldritch horror is pretty rare in fiction other than as an enemy to fight. Being a warlock tied to one is almost always a villainous trope outside of D&D. I mean, <em>most</em> "warlock"-like characters in fiction are villains or, at best, tragic, doomed protagonists, but Great Old One type beings are a <em>special</em> flavor of terribad.</p><p></p><p>The closest I can think of is Miraak, from Skyrim, because of his service to Hermaeus Mora, the Daedric Prince of knowledge, who is represented as being a pretty eldritch, tentacular thing.</p><p></p><p></p><p>You're flirting with the boundaries of sanity and reality. That implies either you have a mind like a steel trap, which can filter through all the BS and distortion to get to the truth...or you're a bit crazy. Possibly both, at turns.</p><p></p><p></p><p>It can, you can make any patron work, but it won't be as strong as Hexblade with Blade Pact. Perhaps, once the 2024 books come out, that might change. That said, I wouldn't say Great Old One is <em>bad</em> for Blade Pact--it's just that Hexblade is <em>amazing</em> for it.</p><p></p><p></p><p>For the patron? Chaotic Neutral to Chaotic Evil, generally speaking. Remember, these things are basically Cthulhu. They aren't nice, and they usually intend destruction.</p><p></p><p>The warlock, however, can be any alignment. Perhaps they were manipulated into forming the pact, or got caught in a horrible situation and effectively coerced (e.g. "accept this terrible pact or die"). Perhaps they're a death-cultist seeking to tear reality apart so that nothing can ever live again. Perhaps they're an archaeologist who dug too deep in a strange, spiral-shaped ruin and unearthed something that should have stayed buried. Perhaps they're an innocent child raised by Not!Cthulhu-worshipers, who doesn't think all this eldritch stuff is a problem.</p><p></p><p>There are all sorts of stories you can tell with a Great Old One warlock.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9228926, member: 6790260"] Bit hard to say, true, proper eldritch horror is pretty rare in fiction other than as an enemy to fight. Being a warlock tied to one is almost always a villainous trope outside of D&D. I mean, [I]most[/I] "warlock"-like characters in fiction are villains or, at best, tragic, doomed protagonists, but Great Old One type beings are a [I]special[/I] flavor of terribad. The closest I can think of is Miraak, from Skyrim, because of his service to Hermaeus Mora, the Daedric Prince of knowledge, who is represented as being a pretty eldritch, tentacular thing. You're flirting with the boundaries of sanity and reality. That implies either you have a mind like a steel trap, which can filter through all the BS and distortion to get to the truth...or you're a bit crazy. Possibly both, at turns. It can, you can make any patron work, but it won't be as strong as Hexblade with Blade Pact. Perhaps, once the 2024 books come out, that might change. That said, I wouldn't say Great Old One is [I]bad[/I] for Blade Pact--it's just that Hexblade is [I]amazing[/I] for it. For the patron? Chaotic Neutral to Chaotic Evil, generally speaking. Remember, these things are basically Cthulhu. They aren't nice, and they usually intend destruction. The warlock, however, can be any alignment. Perhaps they were manipulated into forming the pact, or got caught in a horrible situation and effectively coerced (e.g. "accept this terrible pact or die"). Perhaps they're a death-cultist seeking to tear reality apart so that nothing can ever live again. Perhaps they're an archaeologist who dug too deep in a strange, spiral-shaped ruin and unearthed something that should have stayed buried. Perhaps they're an innocent child raised by Not!Cthulhu-worshipers, who doesn't think all this eldritch stuff is a problem. There are all sorts of stories you can tell with a Great Old One warlock. [/QUOTE]
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