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<blockquote data-quote="ad_hoc" data-source="post: 7298109" data-attributes="member: 6748898"><p>When I see people post about Warlocks it usually comes in 1 of 3 flavours:</p><p></p><p>1) We get long rests every couple of encounters and rarely short rest and my Warlock sucks</p><p></p><p>2) Warlock needs to use Hex and Agonizing Blast but also they're under powered and boring because they don't get to do much</p><p></p><p>3) I love Warlocks because I can get up to so many shenanigans in social interaction and exploration while keeping up in combat.</p><p></p><p>#1 is true for all non-long rest classes. The problem isn't the Warlock. That is pretty well understood.</p><p></p><p>#2 is assumed to be common knowledge. I contend that Hex and Agonizing Blast aren't always such good ideas.</p><p></p><p>Hex after level 5 just isn't worth the spell slot or the concentration. Warlock's big advantage is having more high level slots than other spellcasters. Using it on Hex is a waste. It also uses up your concentration and as a concentration spell it is prone to fail.</p><p></p><p>The other issue with Hex is that it doesn't really fill a need. Either the encounter is fairly minor and spells should be saved in favour of cantrips, or the encounter is harder and a big spell is needed to turn the tide. Hex only really shines in a series of small encounters (such as a relentless zombie incursion), and those are pretty rare in my experience.</p><p></p><p>Agonizing Blast isn't really worth it before 5th level. With only 1 attack and 2 invocation slots it doesn't add much to the character. Something like Misty Visions is much more powerful. A good 1st level spell at will is huge, especially early in the game. The damage Agonizing Blast adds is also not that much when the entire party is factored in. Sustained damage is the specialty of the martial characters.</p><p></p><p>Warlocks have good utility powers for exploration and social interaction and they are able to bring out the big guns when needed for large encounters.</p><p></p><p>An average of 6 max level spell slots per long rest is very powerful. That becomes less so when they are used on Hex. For those who find simply using cantrips over and over again boring, try something else.</p><p></p><p>Side note; Blade Pact is decent by itself. I would say it is probably the least powerful of the pacts but it works. I think the mistake with it is planning on the character to be using the weapon all of the time. The weapon is a great back up to Eldritch Blast as it is a ranged attack. </p><p></p><p>tl;dr I'm in the #3 camp. I think Warlocks are great and along with Monk, the Warlock is my favourite designed class in 5e.</p></blockquote><p></p>
[QUOTE="ad_hoc, post: 7298109, member: 6748898"] When I see people post about Warlocks it usually comes in 1 of 3 flavours: 1) We get long rests every couple of encounters and rarely short rest and my Warlock sucks 2) Warlock needs to use Hex and Agonizing Blast but also they're under powered and boring because they don't get to do much 3) I love Warlocks because I can get up to so many shenanigans in social interaction and exploration while keeping up in combat. #1 is true for all non-long rest classes. The problem isn't the Warlock. That is pretty well understood. #2 is assumed to be common knowledge. I contend that Hex and Agonizing Blast aren't always such good ideas. Hex after level 5 just isn't worth the spell slot or the concentration. Warlock's big advantage is having more high level slots than other spellcasters. Using it on Hex is a waste. It also uses up your concentration and as a concentration spell it is prone to fail. The other issue with Hex is that it doesn't really fill a need. Either the encounter is fairly minor and spells should be saved in favour of cantrips, or the encounter is harder and a big spell is needed to turn the tide. Hex only really shines in a series of small encounters (such as a relentless zombie incursion), and those are pretty rare in my experience. Agonizing Blast isn't really worth it before 5th level. With only 1 attack and 2 invocation slots it doesn't add much to the character. Something like Misty Visions is much more powerful. A good 1st level spell at will is huge, especially early in the game. The damage Agonizing Blast adds is also not that much when the entire party is factored in. Sustained damage is the specialty of the martial characters. Warlocks have good utility powers for exploration and social interaction and they are able to bring out the big guns when needed for large encounters. An average of 6 max level spell slots per long rest is very powerful. That becomes less so when they are used on Hex. For those who find simply using cantrips over and over again boring, try something else. Side note; Blade Pact is decent by itself. I would say it is probably the least powerful of the pacts but it works. I think the mistake with it is planning on the character to be using the weapon all of the time. The weapon is a great back up to Eldritch Blast as it is a ranged attack. tl;dr I'm in the #3 camp. I think Warlocks are great and along with Monk, the Warlock is my favourite designed class in 5e. [/QUOTE]
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