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<blockquote data-quote="Blue" data-source="post: 7298459" data-attributes="member: 20564"><p>The only thing that matters is the number of hits turned into misses.</p><p></p><p>For one spell slot of mage armor, that's 15% of attacks. Using the average 65% change to hit, that 9.75% per attack. But that one spell slot will last for 8 hours.</p><p></p><p>For one spell slot of Shield, that's 25% of attacks. With the average 65% that's 16.25%. Shield is NOT omnipotent in turning hits into misses, it does it less that half the time with the standard 50% chance to hit.</p><p></p><p>So, with only one attack per combat coming towards the caster, so 6-8 attacks per day, one slot used for Mage Armor turns more hits into misses then one slot used for Shield.</p><p></p><p>If you want to disagree, please show your math.</p><p></p><p></p><p></p><p>Because you seem to be saying that Agonizing Blast and Hex are no good, and I'm saying they can have their place because in combat you have a limited amount of resources to do actions outside EB damage, if you are going to be spending equal or more time with EB than with any other action you might as well invest some resources into making it better.</p></blockquote><p></p>
[QUOTE="Blue, post: 7298459, member: 20564"] The only thing that matters is the number of hits turned into misses. For one spell slot of mage armor, that's 15% of attacks. Using the average 65% change to hit, that 9.75% per attack. But that one spell slot will last for 8 hours. For one spell slot of Shield, that's 25% of attacks. With the average 65% that's 16.25%. Shield is NOT omnipotent in turning hits into misses, it does it less that half the time with the standard 50% chance to hit. So, with only one attack per combat coming towards the caster, so 6-8 attacks per day, one slot used for Mage Armor turns more hits into misses then one slot used for Shield. If you want to disagree, please show your math. Because you seem to be saying that Agonizing Blast and Hex are no good, and I'm saying they can have their place because in combat you have a limited amount of resources to do actions outside EB damage, if you are going to be spending equal or more time with EB than with any other action you might as well invest some resources into making it better. [/QUOTE]
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