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Warlock, Hex, and Short Rests: The Bag of Rats Problem
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<blockquote data-quote="Mercule" data-source="post: 7031078" data-attributes="member: 5100"><p>Again, this is a matter of what is acceptable at the table. It's <u>all</u> social contract.</p><p></p><p>If <em>hex</em> isn't overpowered, there's absolutely no reason to not void RAW and say you don't need a target, you just tie up your concentration. Creepy problem solved.</p><p></p><p>On the other hand, it's not like you can't just cast it during the first round of combat in which you actually want to use it. The casting time is "1 bonus action" so it doesn't even prevent you from attacking, that round.</p><p></p><p>If <em>hex</em> is overpowered, then you have a gaming of rules where the intent was to cost the PC a resource to use the ability, but the player is using a technicality to try to skate by. In that case, it's actually the DM's <em>responsibility</em> to say "no" and a player who is throwing a fit is actually just being a jerk.</p><p></p><p>Again, it's not like you can't just cast it during the first round of combat in which you actually want to use it.</p><p></p><p>If the RAW for <em>hex</em> is not appropriate to the tone or whatever that the DM and table wants to set, then it is, again, the DM's responsibility to tweak things so they work. If there is no objection at the table, then the whole thing is working out right. This is the case with saying that the slot doesn't "reset" while it's being used.</p><p></p><p>Note that I said it's the DM's "responsibility", not "privilege" or "right". The DM actually does have more responsibility than the rest of the players. He's the final buffer between rules that are good in theory and reality. That responsibility is why I'd rather play an RPG (on either side of the screen) than a board game or video game, any day of the week.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7031078, member: 5100"] Again, this is a matter of what is acceptable at the table. It's [U]all[/U] social contract. If [I]hex[/I] isn't overpowered, there's absolutely no reason to not void RAW and say you don't need a target, you just tie up your concentration. Creepy problem solved. On the other hand, it's not like you can't just cast it during the first round of combat in which you actually want to use it. The casting time is "1 bonus action" so it doesn't even prevent you from attacking, that round. If [I]hex[/I] is overpowered, then you have a gaming of rules where the intent was to cost the PC a resource to use the ability, but the player is using a technicality to try to skate by. In that case, it's actually the DM's [I]responsibility[/I] to say "no" and a player who is throwing a fit is actually just being a jerk. Again, it's not like you can't just cast it during the first round of combat in which you actually want to use it. If the RAW for [I]hex[/I] is not appropriate to the tone or whatever that the DM and table wants to set, then it is, again, the DM's responsibility to tweak things so they work. If there is no objection at the table, then the whole thing is working out right. This is the case with saying that the slot doesn't "reset" while it's being used. Note that I said it's the DM's "responsibility", not "privilege" or "right". The DM actually does have more responsibility than the rest of the players. He's the final buffer between rules that are good in theory and reality. That responsibility is why I'd rather play an RPG (on either side of the screen) than a board game or video game, any day of the week. [/QUOTE]
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