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Warlock, Hex, and Short Rests: The Bag of Rats Problem
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<blockquote data-quote="Ratskinner" data-source="post: 7032492" data-attributes="member: 6688937"><p>Personally,</p><p></p><p>As either a GM or player, this is best handled in play. Ridiculous things are ridiculous and carry their own penalties:</p><p></p><p>CAMPAIGN DIARY, DAY 2</p><p>...We were about 20 seconds from completely escaping the ogres when the some of Warlock's damn rats decided that now was a good time to have a screeching fight over rule of the sack and blow our cover. Fight ensued, we survived, barely. Once we revived Rogue, we had to restrain him from killing Warlock and endure 20 minutes of explanations on why the bag of rats was actually a tactical benefit. A second Ogre patrol sent us back into the catacombs for cover.....</p><p></p><p>CAMPAIGN DIARY, DAY 3</p><p>....and after the third wave of those tentacled wolf-things, we were totally spent, another one would have done us in for sure. We decided to make hasty camp and sealed ourselves into a small side-chamber with a sturdy door. Woke up this morning to find the damned rats had eaten their way out of the Warlock's bag and through half of our rations, fouling the rest with their feces. Cleric lectured Warlock long and hard about how useful spells other than <em>Create Food and Water</em> are. Thief argued long and hard for Warlock to surrender half his treasure share. Warlock spent an hour and three spells recovering the remaining 6 rats and fixing the sack.</p><p></p><p>CAMPAIGN DIARY, DAY 4</p><p>Rat-sack now reeks of rat. Rat-blood, rat-urine, rat-feces, do rats sweat? In other news, tentacled wolf-things have very good sense of smell and are not distracted by rats-as-missiles (1 rat only takes up one tentacle). Wizard now has strange curse-disease that Cleric can't cure. We had to drop that treasure chest to climb up an embankment while Fighter covered our retreat. Long may he party hard in Valhalla. We're out of scrolls and potions, and have been driven further down into the catacombs. Wizard and Cleric can't identify the runes on the walls, but cleric thinks he recognizes one of the holy symbols. Hopefully whatever power it represents will protect us from the rising level of exhaustion.</p><p></p><p>CAMPAIGN DIARY, DAY 5</p><p>Last night, Warlock, apparently overwhelmed by guilt, committed suicide. At least, so says the note that he dictated to Rogue and then pinned to his chest with Rogue's dagger. He also kindly left a meal of roast rat cooking on a spit. We can already hear the wolf-things clawing at the door...</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7032492, member: 6688937"] Personally, As either a GM or player, this is best handled in play. Ridiculous things are ridiculous and carry their own penalties: CAMPAIGN DIARY, DAY 2 ...We were about 20 seconds from completely escaping the ogres when the some of Warlock's damn rats decided that now was a good time to have a screeching fight over rule of the sack and blow our cover. Fight ensued, we survived, barely. Once we revived Rogue, we had to restrain him from killing Warlock and endure 20 minutes of explanations on why the bag of rats was actually a tactical benefit. A second Ogre patrol sent us back into the catacombs for cover..... CAMPAIGN DIARY, DAY 3 ....and after the third wave of those tentacled wolf-things, we were totally spent, another one would have done us in for sure. We decided to make hasty camp and sealed ourselves into a small side-chamber with a sturdy door. Woke up this morning to find the damned rats had eaten their way out of the Warlock's bag and through half of our rations, fouling the rest with their feces. Cleric lectured Warlock long and hard about how useful spells other than [I]Create Food and Water[/I] are. Thief argued long and hard for Warlock to surrender half his treasure share. Warlock spent an hour and three spells recovering the remaining 6 rats and fixing the sack. CAMPAIGN DIARY, DAY 4 Rat-sack now reeks of rat. Rat-blood, rat-urine, rat-feces, do rats sweat? In other news, tentacled wolf-things have very good sense of smell and are not distracted by rats-as-missiles (1 rat only takes up one tentacle). Wizard now has strange curse-disease that Cleric can't cure. We had to drop that treasure chest to climb up an embankment while Fighter covered our retreat. Long may he party hard in Valhalla. We're out of scrolls and potions, and have been driven further down into the catacombs. Wizard and Cleric can't identify the runes on the walls, but cleric thinks he recognizes one of the holy symbols. Hopefully whatever power it represents will protect us from the rising level of exhaustion. CAMPAIGN DIARY, DAY 5 Last night, Warlock, apparently overwhelmed by guilt, committed suicide. At least, so says the note that he dictated to Rogue and then pinned to his chest with Rogue's dagger. He also kindly left a meal of roast rat cooking on a spit. We can already hear the wolf-things clawing at the door... [/QUOTE]
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