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Warlock, Hex, and Short Rests: The Bag of Rats Problem
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<blockquote data-quote="Ovinomancer" data-source="post: 7036968" data-attributes="member: 16814"><p>Well, no, if it was literally in the RAW, we wouldn't be having this discussion.</p><p></p><p></p><p>Sure, agreed.</p><p></p><p></p><p>See, largely with you up to here. Sitting around doing nothing would seem to fall under 'doesn't break concentration' pretty well. I'd look askance at my DM if he said sitting around for a hour breaks concentration, sure.</p><p></p><p>But when you then say that it would be a breach of the rules and require, require mind you, at most a DC 10 concentration check for a DM to rule you can't concentrate and receive the benefits of a rest, we're at an impasse. There is nothing in the rules to even suggest that kind of false binary, much less anything that says a DM couldn't easily rule that concentration is a bridge too far for resting. It's right here, in the resting rules and the very open to DM interpretation of what's allowed during resting, that your argument falls flat as to your interpretation being RAW. RAW says the DM makes the determination of what's allowed during a rest, and concentration is left up to the DM.</p><p></p><p>It's almost like the writers had a core design concept of 'rulings, not rules.'</p><p></p><p>I would, in a heartbeat. Because, if I ruled that you cannot maintain concentration through a rest, it wouldn't be to just screw with characters casting Hex in higher slots. It would be because I didn't allow concentration during rests. You've just accused me of being dishonest and lying about my intentions in this conversation. I'd like a retraction. </p><p></p><p>Look, there's easily a lot of merit to still casting Hex and Hunter's Mark in higher level slots even if you don't get to rest in between. Hex affects one ability check, and is highly useful for assassinations (hex STR before the king goes out hunting and arrange an accident), sabotage (Hex DEX or INT before someone undertakes a delicate skilled operation or CHA before a diplomat enters a delicate negotiation), or just plain theft (Hex your mark's WIS before you start your confidence game). All of these functions benefit from longer concentration times and don't require resting. Hunter's Mark has the easily evident ability to enhance tracking of the Marked, which can be super useful over long timeframes. None of these functions suffer from not being able to take a rest, all of them benefit from longer durations. What doesn't benefit are the combat effects of these spells, and I'm fine with that.</p><p></p><p>But, all that said, I do allow concentration through resting in my games. I don't allow you do get back the energy you're still channelling, though, so no slot recovery, but concentrate all you want. I can easily see, however, the arguments and support in RAW for not allowing it. Which means that either ruling isn't RAW, but they are fine house rules. Enjoy yours.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7036968, member: 16814"] Well, no, if it was literally in the RAW, we wouldn't be having this discussion. Sure, agreed. See, largely with you up to here. Sitting around doing nothing would seem to fall under 'doesn't break concentration' pretty well. I'd look askance at my DM if he said sitting around for a hour breaks concentration, sure. But when you then say that it would be a breach of the rules and require, require mind you, at most a DC 10 concentration check for a DM to rule you can't concentrate and receive the benefits of a rest, we're at an impasse. There is nothing in the rules to even suggest that kind of false binary, much less anything that says a DM couldn't easily rule that concentration is a bridge too far for resting. It's right here, in the resting rules and the very open to DM interpretation of what's allowed during resting, that your argument falls flat as to your interpretation being RAW. RAW says the DM makes the determination of what's allowed during a rest, and concentration is left up to the DM. It's almost like the writers had a core design concept of 'rulings, not rules.' I would, in a heartbeat. Because, if I ruled that you cannot maintain concentration through a rest, it wouldn't be to just screw with characters casting Hex in higher slots. It would be because I didn't allow concentration during rests. You've just accused me of being dishonest and lying about my intentions in this conversation. I'd like a retraction. Look, there's easily a lot of merit to still casting Hex and Hunter's Mark in higher level slots even if you don't get to rest in between. Hex affects one ability check, and is highly useful for assassinations (hex STR before the king goes out hunting and arrange an accident), sabotage (Hex DEX or INT before someone undertakes a delicate skilled operation or CHA before a diplomat enters a delicate negotiation), or just plain theft (Hex your mark's WIS before you start your confidence game). All of these functions benefit from longer concentration times and don't require resting. Hunter's Mark has the easily evident ability to enhance tracking of the Marked, which can be super useful over long timeframes. None of these functions suffer from not being able to take a rest, all of them benefit from longer durations. What doesn't benefit are the combat effects of these spells, and I'm fine with that. But, all that said, I do allow concentration through resting in my games. I don't allow you do get back the energy you're still channelling, though, so no slot recovery, but concentrate all you want. I can easily see, however, the arguments and support in RAW for not allowing it. Which means that either ruling isn't RAW, but they are fine house rules. Enjoy yours. [/QUOTE]
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