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Warlock, Hex, and Short Rests: The Bag of Rats Problem
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<blockquote data-quote="MrHotter" data-source="post: 7038104" data-attributes="member: 76055"><p>And some of the 'hoops' end up looking more like exploits. 5E has been pretty good at avoiding 'must have' builds that pull together different abilities and required items to let players make super characters, and many of us just want to avoid unintended power jumps that are discovered after the rules came out. Some things get erratad or clarified, and other things are still left up to the DM to rule on. </p><p></p><p>If a DM feels that a player should not start the adventuring day with all their spell slots and a spell already held in concentration, then I would hope that a player would not think they should start rules lawyering to try to keep it. That's why many DMs like to see what kinds of things a player may try to do and see if they would need to house rule anything before it even comes up. Even those of us who play with friends instead of at AL games can end up with a player who wants to push the limits of what a DM may allow.</p></blockquote><p></p>
[QUOTE="MrHotter, post: 7038104, member: 76055"] And some of the 'hoops' end up looking more like exploits. 5E has been pretty good at avoiding 'must have' builds that pull together different abilities and required items to let players make super characters, and many of us just want to avoid unintended power jumps that are discovered after the rules came out. Some things get erratad or clarified, and other things are still left up to the DM to rule on. If a DM feels that a player should not start the adventuring day with all their spell slots and a spell already held in concentration, then I would hope that a player would not think they should start rules lawyering to try to keep it. That's why many DMs like to see what kinds of things a player may try to do and see if they would need to house rule anything before it even comes up. Even those of us who play with friends instead of at AL games can end up with a player who wants to push the limits of what a DM may allow. [/QUOTE]
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Warlock, Hex, and Short Rests: The Bag of Rats Problem
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