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Warlock (Hexblade Chain Pact) 4 / Rogue 1
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<blockquote data-quote="ClaytonCross" data-source="post: 7342507" data-attributes="member: 6880599"><p>I see what your saying and you are correct in that I did/do not see delaying of the first few levels as a big deal. Basically it comes down to the first few level being very fast and I generally play to at least level 12 so those first few sessions are more like background and camaraderie missions for the party in most of my campaigns. Your campaigns are fairly short and low levels so I can see why that is a bigger deal to you. There was no way for me to know that before the conversation. I was just responding with a suggestion from that prospective. That said, with campaigns that short, it does really matter so horribly much how you play since your going to start over with a new character fairly soon. Your not forced to live with bad dissensions or minor flaws adding up as you go. Your campaign requires you to get up and running quick or miss the train. Your design is a good Face/scout. Since your imp is going to be the one dying to traps most likely it not even a big deal that your choose not to have proficiency in dex saves as a scout. Though that could add up in gold. </p><p></p><p>Just curious, any reason you don't player longer campaigns? Ours usually gets ended by the GM about level 12 because he has an idea for a new story and is tired of the current one. So its basically GM focus tolerance level not TPK or lack of player interest.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7342507, member: 6880599"] I see what your saying and you are correct in that I did/do not see delaying of the first few levels as a big deal. Basically it comes down to the first few level being very fast and I generally play to at least level 12 so those first few sessions are more like background and camaraderie missions for the party in most of my campaigns. Your campaigns are fairly short and low levels so I can see why that is a bigger deal to you. There was no way for me to know that before the conversation. I was just responding with a suggestion from that prospective. That said, with campaigns that short, it does really matter so horribly much how you play since your going to start over with a new character fairly soon. Your not forced to live with bad dissensions or minor flaws adding up as you go. Your campaign requires you to get up and running quick or miss the train. Your design is a good Face/scout. Since your imp is going to be the one dying to traps most likely it not even a big deal that your choose not to have proficiency in dex saves as a scout. Though that could add up in gold. Just curious, any reason you don't player longer campaigns? Ours usually gets ended by the GM about level 12 because he has an idea for a new story and is tired of the current one. So its basically GM focus tolerance level not TPK or lack of player interest. [/QUOTE]
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