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Warlock Homebrew changes
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<blockquote data-quote="Mephista" data-source="post: 7115762" data-attributes="member: 6786252"><p>My big change to the Warlock is mainly to the spells. </p><p>1) Hex is no longer Concentration. </p><p>2) Armor of Agyths keeps its damage running as long as you have THP from any source.</p><p></p><p>Rather than doing medium armor, I kind of hacked Armor of Shadows to be more like the 4e counterpart and made it into half-cover, granting a +2 AC/Dex save bonus. You keep the leather armors. </p><p></p><p>Waiting until level 14 to give Lifedrinker is a bad idea. You need it to keep up with the level 11 power curve. 1-4 are apprentice levels, 5-10 are heroic, 11-16 are paragon, and 17+ are "epic," if y'all don't mind me stealing the 4e terms. In 5e, they're not quite named, but level 5, 11, and 17 still represent a big jump in terms of combat power for everyone. Waiting through 3~4 levels, if the game even lasts that long (most end around level 11), to get your normal power curve is kind of annoying.</p><p></p><p>With Tome? Not really that bad. Actually pretty consistant with Archfey abilities, just more flexible.</p><p></p><p>Chain... I'll have to look over when I'm not tired.</p></blockquote><p></p>
[QUOTE="Mephista, post: 7115762, member: 6786252"] My big change to the Warlock is mainly to the spells. 1) Hex is no longer Concentration. 2) Armor of Agyths keeps its damage running as long as you have THP from any source. Rather than doing medium armor, I kind of hacked Armor of Shadows to be more like the 4e counterpart and made it into half-cover, granting a +2 AC/Dex save bonus. You keep the leather armors. Waiting until level 14 to give Lifedrinker is a bad idea. You need it to keep up with the level 11 power curve. 1-4 are apprentice levels, 5-10 are heroic, 11-16 are paragon, and 17+ are "epic," if y'all don't mind me stealing the 4e terms. In 5e, they're not quite named, but level 5, 11, and 17 still represent a big jump in terms of combat power for everyone. Waiting through 3~4 levels, if the game even lasts that long (most end around level 11), to get your normal power curve is kind of annoying. With Tome? Not really that bad. Actually pretty consistant with Archfey abilities, just more flexible. Chain... I'll have to look over when I'm not tired. [/QUOTE]
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