Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlock in party with Quasit breaking story
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 7131811" data-attributes="member: 53980"><p>Quasits can't fly, but everything you've said is true of the imp familiar, so I'm assuming that's what you meant.</p><p></p><p>For starters, familiars do make excellent scouts. That said, invisibility isn't a "No one can ever detect me" card. It simply allows you to hide without needing something to hide behind. Which means that it still requires a stealth check (unless the DM rules otherwise, of course) to go unnoticed. It's not magically silenced, after all. </p><p></p><p>If the enemy detects it, it can be resummoned with a short ritual right? Well, yes, but unless the creatures in the castle are mindless zombies or something, they might get suspicious that an invisible devil was flying around their castle. Now the guard patrols are increased and on high alert.</p><p></p><p>Time pressure can also be useful here. Perhaps an ally of the PCs' is to be executed in a few hours. Sure, they can send the imp to scout the castle, but by the time the imp is done it will be too late to mount a rescue.</p><p></p><p>As for turning into a centipede to crawl through locks, you're the DM. You're well within your rights to rule that the imp can only turn into a bigger (12 inch) centipede, which is too large to fit through most locks (but may be small enough to crawl under some doors).</p><p></p><p>Finally, and most importantly, keep in mind that this a feature that the player selected at the cost of other features. It's fine to limit it, but be careful not to limit it to the brink of being useless, because the player is likely to get (in my opinion, justifiably) upset. You don't have to let the imp get away with murder, but let him be useful and scout at least some of the enemy positions. It's a matter of feeling out the right balance. Don't be so concerned about your story that you forget to keep the players' fun in mind. It's okay (and generally expected) for the story to change and evolve during play.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7131811, member: 53980"] Quasits can't fly, but everything you've said is true of the imp familiar, so I'm assuming that's what you meant. For starters, familiars do make excellent scouts. That said, invisibility isn't a "No one can ever detect me" card. It simply allows you to hide without needing something to hide behind. Which means that it still requires a stealth check (unless the DM rules otherwise, of course) to go unnoticed. It's not magically silenced, after all. If the enemy detects it, it can be resummoned with a short ritual right? Well, yes, but unless the creatures in the castle are mindless zombies or something, they might get suspicious that an invisible devil was flying around their castle. Now the guard patrols are increased and on high alert. Time pressure can also be useful here. Perhaps an ally of the PCs' is to be executed in a few hours. Sure, they can send the imp to scout the castle, but by the time the imp is done it will be too late to mount a rescue. As for turning into a centipede to crawl through locks, you're the DM. You're well within your rights to rule that the imp can only turn into a bigger (12 inch) centipede, which is too large to fit through most locks (but may be small enough to crawl under some doors). Finally, and most importantly, keep in mind that this a feature that the player selected at the cost of other features. It's fine to limit it, but be careful not to limit it to the brink of being useless, because the player is likely to get (in my opinion, justifiably) upset. You don't have to let the imp get away with murder, but let him be useful and scout at least some of the enemy positions. It's a matter of feeling out the right balance. Don't be so concerned about your story that you forget to keep the players' fun in mind. It's okay (and generally expected) for the story to change and evolve during play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlock in party with Quasit breaking story
Top