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Warlock in party with Quasit breaking story
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<blockquote data-quote="Decorayah" data-source="post: 7131840" data-attributes="member: 6886957"><p>If it was just a fly over I would be fine. Problem is the warlock knows he can do more and starts entering every single room (locked or not) and scouting. All possible surprises, ambushes or interesting plot developments get revealed. I get your character's thinking and I think it's adequate but our party is very pragmatic and doesn't do anything like that. They just sit around and wait for as much information as possible. It honestly gets boring at a point but they go on.</p><p></p><p>I can do the wandering monster move but if it happens way too often (and they use that quasit every single time) it just starts looking unnatural and forced. Making it roll investigation/Perception is a good idea.</p><p></p><p>I don't want to penalize the warlock. On the contrary - I want to not limit his ability and find a way to keep the story going. Problem is the story gets more predictable and boring because of this ability. Basically he makes the campaign worse for both himself and everyone else in a completely legal way. That's what I want to stop.</p></blockquote><p></p>
[QUOTE="Decorayah, post: 7131840, member: 6886957"] If it was just a fly over I would be fine. Problem is the warlock knows he can do more and starts entering every single room (locked or not) and scouting. All possible surprises, ambushes or interesting plot developments get revealed. I get your character's thinking and I think it's adequate but our party is very pragmatic and doesn't do anything like that. They just sit around and wait for as much information as possible. It honestly gets boring at a point but they go on. I can do the wandering monster move but if it happens way too often (and they use that quasit every single time) it just starts looking unnatural and forced. Making it roll investigation/Perception is a good idea. I don't want to penalize the warlock. On the contrary - I want to not limit his ability and find a way to keep the story going. Problem is the story gets more predictable and boring because of this ability. Basically he makes the campaign worse for both himself and everyone else in a completely legal way. That's what I want to stop. [/QUOTE]
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Warlock in party with Quasit breaking story
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