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Warlock in party with Quasit breaking story
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<blockquote data-quote="Decorayah" data-source="post: 7131846" data-attributes="member: 6886957"><p>They can't fly but can turn into a bat which has the same effect. Are you sure an invisible creature still needs to make a stealth check to not get detected? Then what's the difference between it not being invisible and being invisible. Shouldn't invisibility make you undetectable unless you make like a noise or there is a smell or something? Should it like add some number to it's stealth rolls or?</p><p></p><p>Yes if it gets caught obviously I make the creatures suspicious and send patrols, increase guards etc. Problem is he can make the quasit disappear in an instant. So if it fails a check or gets detected most of the time it's instantly gone and a lot of guards would realistically go "oh am I just seeing things? Bah". Sure if they are knowledgeable in magic and know what quasits are they will know what's up but... a very small portion of guards are.</p><p></p><p>I don't want to make it useless of course. I just want to be able to outsmart it at least in some more important story developments. My only goal is to make things interesting and I find that players knowing too much all the time accomplishes exactly the opposite - makes things boring and predictable.</p><p></p><p>The time pressure is a good idea <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Decorayah, post: 7131846, member: 6886957"] They can't fly but can turn into a bat which has the same effect. Are you sure an invisible creature still needs to make a stealth check to not get detected? Then what's the difference between it not being invisible and being invisible. Shouldn't invisibility make you undetectable unless you make like a noise or there is a smell or something? Should it like add some number to it's stealth rolls or? Yes if it gets caught obviously I make the creatures suspicious and send patrols, increase guards etc. Problem is he can make the quasit disappear in an instant. So if it fails a check or gets detected most of the time it's instantly gone and a lot of guards would realistically go "oh am I just seeing things? Bah". Sure if they are knowledgeable in magic and know what quasits are they will know what's up but... a very small portion of guards are. I don't want to make it useless of course. I just want to be able to outsmart it at least in some more important story developments. My only goal is to make things interesting and I find that players knowing too much all the time accomplishes exactly the opposite - makes things boring and predictable. The time pressure is a good idea :) [/QUOTE]
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