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Warlock in party with Quasit breaking story
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<blockquote data-quote="Caliban" data-source="post: 7131886" data-attributes="member: 284"><p>Not everything, just what it can see from the air.</p><p></p><p></p><p></p><p>He'd better care - he can't be seen, but he can still be heard, smelled, or felt if he bumps into someone. </p><p></p><p></p><p></p><p>Even a small centipede wouldn't fit through a lock. Might fit under the door or through another hole, but if it's something important the room would be sealed against even small creatures. Or protected with magic that reveals invisible creatures or hedges out infernal creatures (similar to Magic Circle). It's a fantasy world, they would know such things are possible with magic. </p><p></p><p>If it's not that important, well, that's the benefit of having a magical shapeshifting invisible familiar. </p><p></p><p> </p><p></p><p>Only if the warlock is actively communicating with it, and even then I don't it's actually "instant". And remember, unless the Warlock takes the "Voice of the Master" invocation, they can only communicate within 100 feet. Farther than that and the quasit is on it's own. If they do have that invocation - well, they spent resources on it, so they should get a benefit.</p><p></p><p></p><p></p><p>Yup.</p><p></p><p></p><p></p><p>An invisible, shapeshifting, intelligent familiar is very handy as a scout. It's their class ability, so they should get some benefit out of it. Just realize that they aren't the only one in the world with a familiar like this, so reasonably intelligent opponents can take precautions against them if they have reason too. </p><p></p><p>Dogs or other animals that don't like the scent of fiends. Tressym (a winged cat that can see invisible and is immune to poison) as trained guardians would be a perfect foil for a quasit. They don't even have to be summoned - they are native the Forgotten Realms and common in certain areas. They could be native to whatever setting you are using if you decide. <a href="http://i.imgur.com/mYfKx5f.jpg" target="_blank">http://i.imgur.com/mYfKx5f.jpg</a></p><p></p><p>The PC's aren't the only ones with magic. Magical wards (like the Alarm spell, or Hallow, etc) could detect or block fiends from an area. (If the people in the castle don't have any magic available...well, don't bring a knife to a wand fight.)</p></blockquote><p></p>
[QUOTE="Caliban, post: 7131886, member: 284"] Not everything, just what it can see from the air. He'd better care - he can't be seen, but he can still be heard, smelled, or felt if he bumps into someone. Even a small centipede wouldn't fit through a lock. Might fit under the door or through another hole, but if it's something important the room would be sealed against even small creatures. Or protected with magic that reveals invisible creatures or hedges out infernal creatures (similar to Magic Circle). It's a fantasy world, they would know such things are possible with magic. If it's not that important, well, that's the benefit of having a magical shapeshifting invisible familiar. Only if the warlock is actively communicating with it, and even then I don't it's actually "instant". And remember, unless the Warlock takes the "Voice of the Master" invocation, they can only communicate within 100 feet. Farther than that and the quasit is on it's own. If they do have that invocation - well, they spent resources on it, so they should get a benefit. Yup. An invisible, shapeshifting, intelligent familiar is very handy as a scout. It's their class ability, so they should get some benefit out of it. Just realize that they aren't the only one in the world with a familiar like this, so reasonably intelligent opponents can take precautions against them if they have reason too. Dogs or other animals that don't like the scent of fiends. Tressym (a winged cat that can see invisible and is immune to poison) as trained guardians would be a perfect foil for a quasit. They don't even have to be summoned - they are native the Forgotten Realms and common in certain areas. They could be native to whatever setting you are using if you decide. [url]http://i.imgur.com/mYfKx5f.jpg[/url] The PC's aren't the only ones with magic. Magical wards (like the Alarm spell, or Hallow, etc) could detect or block fiends from an area. (If the people in the castle don't have any magic available...well, don't bring a knife to a wand fight.) [/QUOTE]
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