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Warlock in party with Quasit breaking story
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<blockquote data-quote="Decorayah" data-source="post: 7131894" data-attributes="member: 6886957"><p>I understand how liberal D&D is in it's structure. It's one of the things I like best about it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> . I'v thought about doing that discussion but just a session ago I limited an ability of his and he ended up requesting a character revamp claiming I basically destroyed his reason for having that ability (it was an invocation). </p><p></p><p>(here's that situation shortly: he had repelling blast. He hit a huge creature (as big as a five story building basically) and wanted it to move 10 feet back. I said he can't move something weighing hundreds of tons 10 feet back with a simple spell like that. He said because the invocation doesn't specify how big the creature must be then it should work on a creature of any size. We argued over it for half an hour. In the end he agreed with me reluctantly but requested to unchoose repelling blast).</p><p></p><p>Your argument about it possibly being a problem only I see and the players actually not having anything against a less surprise/mystery more tactics/battles is a good one. I do however have a counter. At the begging of the campaign I gave them a poll with a couple of questions. In it they clearly chose they want mystery/investigation more than battles. The only one that answered the opposite was that one player I am talking about. </p><p></p><p>I do however agree it's worth a discussion with them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Decorayah, post: 7131894, member: 6886957"] I understand how liberal D&D is in it's structure. It's one of the things I like best about it :) . I'v thought about doing that discussion but just a session ago I limited an ability of his and he ended up requesting a character revamp claiming I basically destroyed his reason for having that ability (it was an invocation). (here's that situation shortly: he had repelling blast. He hit a huge creature (as big as a five story building basically) and wanted it to move 10 feet back. I said he can't move something weighing hundreds of tons 10 feet back with a simple spell like that. He said because the invocation doesn't specify how big the creature must be then it should work on a creature of any size. We argued over it for half an hour. In the end he agreed with me reluctantly but requested to unchoose repelling blast). Your argument about it possibly being a problem only I see and the players actually not having anything against a less surprise/mystery more tactics/battles is a good one. I do however have a counter. At the begging of the campaign I gave them a poll with a couple of questions. In it they clearly chose they want mystery/investigation more than battles. The only one that answered the opposite was that one player I am talking about. I do however agree it's worth a discussion with them :) [/QUOTE]
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