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Warlock in party with Quasit breaking story
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<blockquote data-quote="briggart" data-source="post: 7131909" data-attributes="member: 6805135"><p>I don't see why. The find familiar is very specific in that what you summon is a spirit (player's choice of fey, celestial or fiend) that can assume a set of specific forms, and the PotC ability simply adds new forms other to the default list. There are no indications that the forms provided by the warlock abilities behave differently that the default ones, especially since binding a real quasit or imp provides additional benefits (magic resistance) over those of the PotC feature. DMs are clearly free to rule that in their campaign there additional drawbacks to the warlock ability, but I don't think this is the default.</p></blockquote><p></p>
[QUOTE="briggart, post: 7131909, member: 6805135"] I don't see why. The find familiar is very specific in that what you summon is a spirit (player's choice of fey, celestial or fiend) that can assume a set of specific forms, and the PotC ability simply adds new forms other to the default list. There are no indications that the forms provided by the warlock abilities behave differently that the default ones, especially since binding a real quasit or imp provides additional benefits (magic resistance) over those of the PotC feature. DMs are clearly free to rule that in their campaign there additional drawbacks to the warlock ability, but I don't think this is the default. [/QUOTE]
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