Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warlock in Play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lonely Tylenol" data-source="post: 1882675" data-attributes="member: 18549"><p>Haven't tried it in play yet...we'll see what happens if my RttTOEE character dies and my DM is feeling generous with the pretty new non-core book. However, from first glance the class looks like it will turn out to be pretty balanced with minimal tweaking. It looks like it's going to play something like an arcane Wilder...lots of blasting, a (very) few special tricks, and if you can find out what the warlock you're facing can't respond to due to his limited repertoire, you will beat him easily. A good support character, easily grappled into submission, easy to kill if you can get in close with a tank fighter due to low HP, and it looks like it will be pleasingly customizable, since you get so few invocations and so many of them are interesting. Ironically, a wilder would do well against one due to the high touch AC...</p><p></p><p>As for the Eldritch Chain invocation...keep in mind that you need to make a ranged touch attack for each additional target, and if you miss it stops there. Also, the damage for each target is half of what the first target took. So the 12th level warlock in question only does 3d6 damage to each additional target. I suspect there should be some reduction for save DCs for additional targets (like there is for Chain Spell), but it was left out...we'll see if that's errata'd.</p><p></p><p>The major limitation to the Warlock seems to be that he can do one thing really well, but not much else. He blasts people. He's great at blasting them. He's a great guy to have on your side if you can't get a chance to rest and recover spells. But the sorcerer (or kineticist) is probably a better blaster overall if you don't have to keep it going all day without running out of juice. There are many strategies for fighting a warlock. How about to begin with, Entropic Shield? 20% miss chance on all ray attacks, no matter what the warlock's level is, for a 1st level spell. He's also got poor reflex and fort saves, so nail him with high-damage spells or save-or-die spells. The average wizard of equivalent level will kill or seriously wound a warlock who fails his reflex save if he can hit him with a fireball or lightning bolt.</p><p></p><p>Anyway, a monk will wipe the floor with this guy. Crazy touch AC, super grappling, fast movement to close with him from outside the 60' blasting range, spell resistance at higher levels... Got warlock problems? Hire a monk.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 1882675, member: 18549"] Haven't tried it in play yet...we'll see what happens if my RttTOEE character dies and my DM is feeling generous with the pretty new non-core book. However, from first glance the class looks like it will turn out to be pretty balanced with minimal tweaking. It looks like it's going to play something like an arcane Wilder...lots of blasting, a (very) few special tricks, and if you can find out what the warlock you're facing can't respond to due to his limited repertoire, you will beat him easily. A good support character, easily grappled into submission, easy to kill if you can get in close with a tank fighter due to low HP, and it looks like it will be pleasingly customizable, since you get so few invocations and so many of them are interesting. Ironically, a wilder would do well against one due to the high touch AC... As for the Eldritch Chain invocation...keep in mind that you need to make a ranged touch attack for each additional target, and if you miss it stops there. Also, the damage for each target is half of what the first target took. So the 12th level warlock in question only does 3d6 damage to each additional target. I suspect there should be some reduction for save DCs for additional targets (like there is for Chain Spell), but it was left out...we'll see if that's errata'd. The major limitation to the Warlock seems to be that he can do one thing really well, but not much else. He blasts people. He's great at blasting them. He's a great guy to have on your side if you can't get a chance to rest and recover spells. But the sorcerer (or kineticist) is probably a better blaster overall if you don't have to keep it going all day without running out of juice. There are many strategies for fighting a warlock. How about to begin with, Entropic Shield? 20% miss chance on all ray attacks, no matter what the warlock's level is, for a 1st level spell. He's also got poor reflex and fort saves, so nail him with high-damage spells or save-or-die spells. The average wizard of equivalent level will kill or seriously wound a warlock who fails his reflex save if he can hit him with a fireball or lightning bolt. Anyway, a monk will wipe the floor with this guy. Crazy touch AC, super grappling, fast movement to close with him from outside the 60' blasting range, spell resistance at higher levels... Got warlock problems? Hire a monk. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warlock in Play
Top