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<blockquote data-quote="uzagi_akimbo" data-source="post: 1882696" data-attributes="member: 15945"><p>ahem... a class that can dispel at will, at 6th level, with no upper cap for its level bonus to dispel (so it effectively has greater dispel, too ), <strong> does also do damage to those it dispels </strong> with this power has certain abuse potential. </p><p>And of course, you can simply try dispel any magical obstacle that you encounter until you simply roll high enough, ad infinitum. Given that a Warlock can dispel 10 times a minute.... within 5 minutes, any magical ward will almost certainly have been blasted to smithereens. (I guess it is fairly save to assume that any warlock will roll something like an 18 to 20 even once in 50 dispels rolls - which even at level 6 dispels a spell cast by a 14th level caster).</p><p>Perfect counterspelling machine, too, he may not succeed everytime, but he will never run out of spell slots like the opposition most certainly will.</p><p>Or snipe away at 200'+ range, possibly with a chained effect, then run to cover and turn invis, move some, rinse, repeat... </p><p>And of course the Warlock has has access to (close range though) Dim Door, Invis at will (and it lasts 24 hours, too ), Fly, 24 hours buffs (including blindvision and see invis ), a unlimited duration charm and mental bonus effects to its ranged attacks among its invocations powers. And his magical damage is non-elemental, hence impossible to resist but through SR.</p><p>Plus getting "Use Magic Device", plus the ability to create any magic item despite not even knowing the spells ( both divine and arcane ). Better skill selection than the sorcerer, better HP, some DR, can wear light armour without spellfailure... gains minor elemental resistances, too (all of this before twelfth level... ). Basically it makes a nuking sorcerer feel depressingly obsolete and outclassed... of course there are invocations animating lesser undead, for long range journey (emulating Shadow Walk ), summoning swarms or confusing the opposition too.... he cannot have all, but he can invoke these 1/round, all day long.</p><p>Sounds great to play, and nightmarish to go up against, right ?</p><p></p><p>I really like the concept behind the warlock and the style of magic they try to achieve, but I have severe doubts that it proves well-balanced in actual campaign use - especially in low level stories, where other casters quickly run out of spells. They do not hit as hard as other casters may (but hard enough) , but they can throw blast after blast until the world ends. They can be very deadly and especially so, if the players get to face one played capably by the GM. Given space to manouevere, a warlock can and will grind almost anyone into submission or flight. He just needs to be careful not to be silenced or grappled - and basically every caster should be.</p></blockquote><p></p>
[QUOTE="uzagi_akimbo, post: 1882696, member: 15945"] ahem... a class that can dispel at will, at 6th level, with no upper cap for its level bonus to dispel (so it effectively has greater dispel, too ), [B] does also do damage to those it dispels [/B] with this power has certain abuse potential. And of course, you can simply try dispel any magical obstacle that you encounter until you simply roll high enough, ad infinitum. Given that a Warlock can dispel 10 times a minute.... within 5 minutes, any magical ward will almost certainly have been blasted to smithereens. (I guess it is fairly save to assume that any warlock will roll something like an 18 to 20 even once in 50 dispels rolls - which even at level 6 dispels a spell cast by a 14th level caster). Perfect counterspelling machine, too, he may not succeed everytime, but he will never run out of spell slots like the opposition most certainly will. Or snipe away at 200'+ range, possibly with a chained effect, then run to cover and turn invis, move some, rinse, repeat... And of course the Warlock has has access to (close range though) Dim Door, Invis at will (and it lasts 24 hours, too ), Fly, 24 hours buffs (including blindvision and see invis ), a unlimited duration charm and mental bonus effects to its ranged attacks among its invocations powers. And his magical damage is non-elemental, hence impossible to resist but through SR. Plus getting "Use Magic Device", plus the ability to create any magic item despite not even knowing the spells ( both divine and arcane ). Better skill selection than the sorcerer, better HP, some DR, can wear light armour without spellfailure... gains minor elemental resistances, too (all of this before twelfth level... ). Basically it makes a nuking sorcerer feel depressingly obsolete and outclassed... of course there are invocations animating lesser undead, for long range journey (emulating Shadow Walk ), summoning swarms or confusing the opposition too.... he cannot have all, but he can invoke these 1/round, all day long. Sounds great to play, and nightmarish to go up against, right ? I really like the concept behind the warlock and the style of magic they try to achieve, but I have severe doubts that it proves well-balanced in actual campaign use - especially in low level stories, where other casters quickly run out of spells. They do not hit as hard as other casters may (but hard enough) , but they can throw blast after blast until the world ends. They can be very deadly and especially so, if the players get to face one played capably by the GM. Given space to manouevere, a warlock can and will grind almost anyone into submission or flight. He just needs to be careful not to be silenced or grappled - and basically every caster should be. [/QUOTE]
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