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Warlock in Play
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<blockquote data-quote="kevmarq13" data-source="post: 1882872" data-attributes="member: 22475"><p>Voracious Dispelling - "You can use Dispel Magic as the spell"</p><p>Max caster level of 10 just as regular for dispel magic. Very useful? Definately. Overpowered? Only if you always fight mid level guys that can't do anything without their buffs. </p><p></p><p></p><p></p><p>See <a href="http://www.wizards.com/default.asp?x=dnd/rg/20040420a" target="_blank">All about Spell-Like abilities (part 2)</a> "A spell-like ability cannot be used as a counterspell" So there goes counterspelling all day long. </p><p></p><p></p><p></p><p>Well no 200+ ft sniping with chaining, both are blast shapes you can only apply one. By the time you get walk unseen(invis) rings of invis aren't beyond reason, allowing the same thing. Same with flight, choose your boots or cape either works. While he can cast charm all day long, only one enemy can be charmed at a time, and it still has all the limitations(including duration) of charm monster. The eldritch blast is similiar in damage to a rogue's sneak attack except you'll only ever be able to use it once per round. Granted its not easy to resist but on average once other party members start hitting multiple attacks it will feel weak. </p><p></p><p></p><p></p><p></p><p>I agree, the concept of the warlock is quite good. I started one at 1st level and we are up to 7th now. While I can do what I do all day long, so can the fighters and with more damage. I have some fancy abilities that are fun to show off with, but not even as much flexibility as a sorcerer. While I can blast all day long the party typically packs it up for the night once the main casters run out of spells. I can see a warlock making a nice place in campaigns where time is critical or when there are lots of encounters. Overall, I'd have to see I feel a bit underpowered, but the concept is so fun that I don't care and am having a blast. </p><p></p><p>To the people nerfing the warlock without even trying it. It looks pretty scary at first, but give it a try it fits in rather nicely.</p></blockquote><p></p>
[QUOTE="kevmarq13, post: 1882872, member: 22475"] Voracious Dispelling - "You can use Dispel Magic as the spell" Max caster level of 10 just as regular for dispel magic. Very useful? Definately. Overpowered? Only if you always fight mid level guys that can't do anything without their buffs. See [URL=http://www.wizards.com/default.asp?x=dnd/rg/20040420a]All about Spell-Like abilities (part 2)[/URL] "A spell-like ability cannot be used as a counterspell" So there goes counterspelling all day long. Well no 200+ ft sniping with chaining, both are blast shapes you can only apply one. By the time you get walk unseen(invis) rings of invis aren't beyond reason, allowing the same thing. Same with flight, choose your boots or cape either works. While he can cast charm all day long, only one enemy can be charmed at a time, and it still has all the limitations(including duration) of charm monster. The eldritch blast is similiar in damage to a rogue's sneak attack except you'll only ever be able to use it once per round. Granted its not easy to resist but on average once other party members start hitting multiple attacks it will feel weak. I agree, the concept of the warlock is quite good. I started one at 1st level and we are up to 7th now. While I can do what I do all day long, so can the fighters and with more damage. I have some fancy abilities that are fun to show off with, but not even as much flexibility as a sorcerer. While I can blast all day long the party typically packs it up for the night once the main casters run out of spells. I can see a warlock making a nice place in campaigns where time is critical or when there are lots of encounters. Overall, I'd have to see I feel a bit underpowered, but the concept is so fun that I don't care and am having a blast. To the people nerfing the warlock without even trying it. It looks pretty scary at first, but give it a try it fits in rather nicely. [/QUOTE]
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