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<blockquote data-quote="uzagi_akimbo" data-source="post: 1883344" data-attributes="member: 15945"><p>oh wait lets just compare him to a sorcerer.</p><p>Sorcerer at level 6 has 7 spells (4x1st level, 2x2nd level, 1 3rd level ), a familliar, 6D4 HP and... hmm, that's it</p><p>At least one, more likely two, spells of these will be attack/offensive spells, dealing damage. This leaves 5 or 6 spells at best for "other stuff" - one of these will likely be "mage armour" or "shield" to help with the AC. Leaving 4 spells.</p><p>His buffs last at most 1 hour ( 6th level x10 minutes ), with the possible exception of "water breathing" and "mage armour".</p><p></p><p>Warlock of 6th level has Eldritch Blast (3d6 ray, non-elemental) and 4 other invocations (lets assume them to be Invis at will, 250' range for EB, Dispel Magic at will ,and See Invis.+Darkvision - a race with innate Darkvision might substitute Spider climb (24 hours) or get it instead of 250' range for blast for a more indoor-focused build). His buffs last 24 hours and can be repeated at will. He has "Detect Magic" at will. The Spider climb also makes him immune to webs just as an aside.</p><p>He also has 6d6 HP, can use wands, staves and spells/scrolls not meant for an arcane caster with an UMD check (in which he is likely to have up to 9 ranks, plus his CHA bonus which incidentally is his main attribute) on which he can "take 10" any time (class ability). He also has DR 1/cold iron (it will invrease to DR 2/cold iron at level 7. Not to forget light armour (so he can forego mage armour etc. ) proficiency and it does not affect arcane spell failure. </p><p></p><p>So which would you pick ? Even given that the sorceror might be build more flexibly, or might have a higher damage cap for single attacks (although these usually carry a save for half damage), I have little doubt which of the two to invite for a dungeon crawl. Same for an overland trip through hostile territory with possible raids at any moment. And be it even for the small benefit that a warlock can guard the camp at night like any fighter, rogue etc. because he does not need any period of recovery beyond those imposed by his race ?</p></blockquote><p></p>
[QUOTE="uzagi_akimbo, post: 1883344, member: 15945"] oh wait lets just compare him to a sorcerer. Sorcerer at level 6 has 7 spells (4x1st level, 2x2nd level, 1 3rd level ), a familliar, 6D4 HP and... hmm, that's it At least one, more likely two, spells of these will be attack/offensive spells, dealing damage. This leaves 5 or 6 spells at best for "other stuff" - one of these will likely be "mage armour" or "shield" to help with the AC. Leaving 4 spells. His buffs last at most 1 hour ( 6th level x10 minutes ), with the possible exception of "water breathing" and "mage armour". Warlock of 6th level has Eldritch Blast (3d6 ray, non-elemental) and 4 other invocations (lets assume them to be Invis at will, 250' range for EB, Dispel Magic at will ,and See Invis.+Darkvision - a race with innate Darkvision might substitute Spider climb (24 hours) or get it instead of 250' range for blast for a more indoor-focused build). His buffs last 24 hours and can be repeated at will. He has "Detect Magic" at will. The Spider climb also makes him immune to webs just as an aside. He also has 6d6 HP, can use wands, staves and spells/scrolls not meant for an arcane caster with an UMD check (in which he is likely to have up to 9 ranks, plus his CHA bonus which incidentally is his main attribute) on which he can "take 10" any time (class ability). He also has DR 1/cold iron (it will invrease to DR 2/cold iron at level 7. Not to forget light armour (so he can forego mage armour etc. ) proficiency and it does not affect arcane spell failure. So which would you pick ? Even given that the sorceror might be build more flexibly, or might have a higher damage cap for single attacks (although these usually carry a save for half damage), I have little doubt which of the two to invite for a dungeon crawl. Same for an overland trip through hostile territory with possible raids at any moment. And be it even for the small benefit that a warlock can guard the camp at night like any fighter, rogue etc. because he does not need any period of recovery beyond those imposed by his race ? [/QUOTE]
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