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<blockquote data-quote="ARandomGod" data-source="post: 1884090" data-attributes="member: 17296"><p>I noticed that too.</p><p>I personally don't really see a problem with any of the invocations that aren't related to the blast. </p><p>Invisibility all day? There's a magic item for that</p><p>Detect magic all day? If there's not one for that, one wouldn't be hard to make. And acrane sight works better, you can permanent that.</p><p>Dimension door? Well... there isn't an item for that. Just charges per day. And it's not really physcally sound to try to make that at will! (Go add up what the price would be under the guidelines!)</p><p>Spider climb? Cheap slippers, or a more expensive cloak.</p><p>Darkvision? Also pretty easy to get.</p><p></p><p>That dispel magic, however... and it damages those it dispells. Nasty. Effectively greater dispel, really... it does look like it levels with you. No magic items for that.</p><p></p><p>But mostly, I think that it's the EB and the related essenses. Those scale with your level, so the save DC is always that of the highest level spell you could "cast". To the not inconsiderable damage you can add a shape (one of which is a chain to hit multiple targets) and</p><p></p><p>*Will save or shaken</p><p>*Fort save or sicken</p><p>*Fort save or blind (1ound)</p><p>*Fort save or -4 to dex (ten! minutes)</p><p>*Will save or confused (1ound)</p><p>*Fort save or nauseated</p><p>*Reflex save or knockedback</p><p>*Fort save or LOSE TWO LEVELS (These negative levels stack, but fade in an hour)</p><p></p><p>Of course, you can only apply one of those... you don't get access to all of them at once, getting one means not getting something else (they really do have a limited number of invocations)... But when you gain access to a new, more powerful one you can chose to switch out your lesser one for an "other" invocation (or a different one of these of equal or lesser level). </p><p></p><p>But still...</p><p>They're all done with the highest level DC possible for your level... Take your level and divide by two, plus 10 plus ability mod. Get yourself a high mod and perhaps the <em>Ability Focus:Edlritch Blast (+2 to DC's)</em> and you've got nigh unresistable secondary effects piled on top of already very nasty damage.</p><p></p><p>Going without a high charisma, or ignoring these essences will go a long way towards making your character more balanced. (If balance is what you're looking for. Feel the power of the Blast Side) But that brings me to a different point. There is NO prime ability modifier! That's right, nothing, and I mean NOTHING other than taking an ability score to zero (an ability which kills or leaves unconcious at zero) will stop this guy from performing invocations along the ability score front. Feeble mind ME? HA! UTTERDARK BLAST! </p><p>^_^</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 1884090, member: 17296"] I noticed that too. I personally don't really see a problem with any of the invocations that aren't related to the blast. Invisibility all day? There's a magic item for that Detect magic all day? If there's not one for that, one wouldn't be hard to make. And acrane sight works better, you can permanent that. Dimension door? Well... there isn't an item for that. Just charges per day. And it's not really physcally sound to try to make that at will! (Go add up what the price would be under the guidelines!) Spider climb? Cheap slippers, or a more expensive cloak. Darkvision? Also pretty easy to get. That dispel magic, however... and it damages those it dispells. Nasty. Effectively greater dispel, really... it does look like it levels with you. No magic items for that. But mostly, I think that it's the EB and the related essenses. Those scale with your level, so the save DC is always that of the highest level spell you could "cast". To the not inconsiderable damage you can add a shape (one of which is a chain to hit multiple targets) and *Will save or shaken *Fort save or sicken *Fort save or blind (1ound) *Fort save or -4 to dex (ten! minutes) *Will save or confused (1ound) *Fort save or nauseated *Reflex save or knockedback *Fort save or LOSE TWO LEVELS (These negative levels stack, but fade in an hour) Of course, you can only apply one of those... you don't get access to all of them at once, getting one means not getting something else (they really do have a limited number of invocations)... But when you gain access to a new, more powerful one you can chose to switch out your lesser one for an "other" invocation (or a different one of these of equal or lesser level). But still... They're all done with the highest level DC possible for your level... Take your level and divide by two, plus 10 plus ability mod. Get yourself a high mod and perhaps the [i]Ability Focus:Edlritch Blast (+2 to DC's)[/i] and you've got nigh unresistable secondary effects piled on top of already very nasty damage. Going without a high charisma, or ignoring these essences will go a long way towards making your character more balanced. (If balance is what you're looking for. Feel the power of the Blast Side) But that brings me to a different point. There is NO prime ability modifier! That's right, nothing, and I mean NOTHING other than taking an ability score to zero (an ability which kills or leaves unconcious at zero) will stop this guy from performing invocations along the ability score front. Feeble mind ME? HA! UTTERDARK BLAST! ^_^ [/QUOTE]
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