Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warlock in Play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="uzagi_akimbo" data-source="post: 1885614" data-attributes="member: 15945"><p>Must be a campaign style question - as GM I regularly have the casting characters IMCs running "dry" and these players are not some "trigger happy" folks, blasting away at every shadow, dustmote or strange noise - even at level 15 (the highest we currently play ). So "endless ammunition" would be pretty high on any caster's wish list, even it meant some limited-choice of effects. It's already an option in the rules - and what makes a sorcerer so attractive in comparison to the wizard.</p><p></p><p>And yes, "Dispel Magic" is a pretty common occurence IMCs, ripping away buffs and hence "permanency" effects are not high on anyone's to-have list.</p><p></p><p>As for the number of spells - a sorcerer must spend a sizable number of his spell's (usually 1 or more/spell-level) to keep his damage output competitive - while the Warlock doesn't. And the EB is always in addition to the number of invocations he has. Also, all "blast" shape invocations help all other effects delivered via the EB - such as confusion, nausea, acidic damage etc etc etc. too, which means these effects will usually have a better range then their "spell" equivalents.</p><p></p><p>As for Scorching Ray - you must hit with each missile separately, and the sorcerer has weak BA-progression,while the warlock has a medium one. Scorching Ray is also subject to Fire Resistance - a pretty common occurence. And it has "close" range, which means, the casting sorcerer is smack within charge range until 12th level for most humanoids/monsters.</p><p>EB is not subject to resistances (except SR), the warlock hits easier, and it can be delivered at greater range. Overall, the warlock looks pretty much a good candidate for taking Improved Critical rays, too.</p><p>Fireball is an AE-spell, has a reflex save for half AND is subject to evasion and Fire Resistance... So it usually does not yield anything close to its potential maximum damage.</p><p></p><p>And yes, a warlock needs to be played differently from a sorcerer, but so needs every class. And if played correctly/smartly, the warlock becomes a party killer par excellence. Should your GM feels nasty enough.........</p></blockquote><p></p>
[QUOTE="uzagi_akimbo, post: 1885614, member: 15945"] Must be a campaign style question - as GM I regularly have the casting characters IMCs running "dry" and these players are not some "trigger happy" folks, blasting away at every shadow, dustmote or strange noise - even at level 15 (the highest we currently play ). So "endless ammunition" would be pretty high on any caster's wish list, even it meant some limited-choice of effects. It's already an option in the rules - and what makes a sorcerer so attractive in comparison to the wizard. And yes, "Dispel Magic" is a pretty common occurence IMCs, ripping away buffs and hence "permanency" effects are not high on anyone's to-have list. As for the number of spells - a sorcerer must spend a sizable number of his spell's (usually 1 or more/spell-level) to keep his damage output competitive - while the Warlock doesn't. And the EB is always in addition to the number of invocations he has. Also, all "blast" shape invocations help all other effects delivered via the EB - such as confusion, nausea, acidic damage etc etc etc. too, which means these effects will usually have a better range then their "spell" equivalents. As for Scorching Ray - you must hit with each missile separately, and the sorcerer has weak BA-progression,while the warlock has a medium one. Scorching Ray is also subject to Fire Resistance - a pretty common occurence. And it has "close" range, which means, the casting sorcerer is smack within charge range until 12th level for most humanoids/monsters. EB is not subject to resistances (except SR), the warlock hits easier, and it can be delivered at greater range. Overall, the warlock looks pretty much a good candidate for taking Improved Critical rays, too. Fireball is an AE-spell, has a reflex save for half AND is subject to evasion and Fire Resistance... So it usually does not yield anything close to its potential maximum damage. And yes, a warlock needs to be played differently from a sorcerer, but so needs every class. And if played correctly/smartly, the warlock becomes a party killer par excellence. Should your GM feels nasty enough......... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warlock in Play
Top