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Warlock Mechanics - The best representation of modern fantasy archetypes in Dnd
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<blockquote data-quote="DND_Reborn" data-source="post: 8839221" data-attributes="member: 6987520"><p>How about you show where <strong>anything </strong>I ever wrote in this thread indicated I was generalizing to the "wider D&D community."?</p><p></p><p>Again, when did I ever even suggest that?</p><p></p><p>If you are referring to this:</p><p></p><p>that was in reference to my game that I run, which is why I made them subclasses as a compromise: to keep them "in the game" for players who want those features."</p><p></p><p>Maybe you should stop taking what I am saying about my own experiences and opinions and implicating I am stating that is the way it should be for the "wider D&D community."</p><p></p><p>Besides, we know D&D Beyond doesn't represent the "wider D&D community" (which FWIW include us players who have been playing for more than 15 years...) and many of those stats are players just making PCs that never even get played. To say "it is the best data we have" or something like that is a poor excuse. Bad data proves nothing. I mean, your data doesn't even include Artificer... (which FYI is fine with me, I don't allow them in my games in any way, shape, or form. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ).</p><p></p><p></p><p>LOL I never said it wasn't an outlier, did I???</p><p></p><p>So, people who played (and liked) 4E probably like the Warlock because of its similarity in 5E, as you say. None of the people I play with played 4E to my knowledge--at least no one ever mentioned it if they have.</p><p></p><p>It's a short rest class with set "magical" features (invocations), big deal. Many classes have short rest features. I find the patrons very <em>meh</em> and have worked with [USER=7015698]@Undrave[/USER] in helping them develop two (more interesting IMO) subclasses.</p><p></p><p>I like to think my players don't reject a class simply because it "works significantly differently to other classes", I know I don't. Now, I will reject a class I find (again, personally) inferior to others...</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8839221, member: 6987520"] How about you show where [B]anything [/B]I ever wrote in this thread indicated I was generalizing to the "wider D&D community."? Again, when did I ever even suggest that? If you are referring to this: that was in reference to my game that I run, which is why I made them subclasses as a compromise: to keep them "in the game" for players who want those features." Maybe you should stop taking what I am saying about my own experiences and opinions and implicating I am stating that is the way it should be for the "wider D&D community." Besides, we know D&D Beyond doesn't represent the "wider D&D community" (which FWIW include us players who have been playing for more than 15 years...) and many of those stats are players just making PCs that never even get played. To say "it is the best data we have" or something like that is a poor excuse. Bad data proves nothing. I mean, your data doesn't even include Artificer... (which FYI is fine with me, I don't allow them in my games in any way, shape, or form. ;) ). LOL I never said it wasn't an outlier, did I??? So, people who played (and liked) 4E probably like the Warlock because of its similarity in 5E, as you say. None of the people I play with played 4E to my knowledge--at least no one ever mentioned it if they have. It's a short rest class with set "magical" features (invocations), big deal. Many classes have short rest features. I find the patrons very [I]meh[/I] and have worked with [USER=7015698]@Undrave[/USER] in helping them develop two (more interesting IMO) subclasses. I like to think my players don't reject a class simply because it "works significantly differently to other classes", I know I don't. Now, I will reject a class I find (again, personally) inferior to others... [/QUOTE]
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