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Warlock Mechanics - The best representation of modern fantasy archetypes in Dnd
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8839232" data-attributes="member: 6871653"><p>Having potentially meaningful choices after 3 level is a big selling point.</p><p></p><p>I've been thinking of making a 4e Essentials version of 5e, where every class, instead of having archetypes, gain access to a few powers:</p><p></p><p>Fighter: Built-in maneuvers, add Arcane Shots (AA), Rune Magic maneuvers and Psychic maneuvers to the list at the cost of a Feat.</p><p></p><p>Barbarian: Gather all the ''when you are raging...'' effects across all archetypes and make them ''rages known'' aka you decide when Raging which Rage you enter: Bear Rage, Desert Rage, Sea Rage, Wild Magic Rage.</p><p></p><p>Rogue: Gather all ''as a bonus action'' features and put them under a list of Cunning Actions known for the rogue to chose as they level up.</p><p></p><p>Paladins: Remove spells, give them more channel divinity uses and make the Smite Spells as maneuvers (short or long rest).</p><p></p><p>Ranger: Make Hunter's Mark and at-will power, make a list of stances styles based on the Hunter's and give them back choices of favored enemies and terrain IN ADDITION to Tasha's features.</p><p></p><p>Monks: make a list of Ki powers from all the various archetypes and let the players pick which one their character knows.</p><p></p><p>Fullcasters are moved to the Warlocks chassis of short rest auto-scaling spells.</p><p></p><p>etc</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8839232, member: 6871653"] Having potentially meaningful choices after 3 level is a big selling point. I've been thinking of making a 4e Essentials version of 5e, where every class, instead of having archetypes, gain access to a few powers: Fighter: Built-in maneuvers, add Arcane Shots (AA), Rune Magic maneuvers and Psychic maneuvers to the list at the cost of a Feat. Barbarian: Gather all the ''when you are raging...'' effects across all archetypes and make them ''rages known'' aka you decide when Raging which Rage you enter: Bear Rage, Desert Rage, Sea Rage, Wild Magic Rage. Rogue: Gather all ''as a bonus action'' features and put them under a list of Cunning Actions known for the rogue to chose as they level up. Paladins: Remove spells, give them more channel divinity uses and make the Smite Spells as maneuvers (short or long rest). Ranger: Make Hunter's Mark and at-will power, make a list of stances styles based on the Hunter's and give them back choices of favored enemies and terrain IN ADDITION to Tasha's features. Monks: make a list of Ki powers from all the various archetypes and let the players pick which one their character knows. Fullcasters are moved to the Warlocks chassis of short rest auto-scaling spells. etc [/QUOTE]
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Warlock Mechanics - The best representation of modern fantasy archetypes in Dnd
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