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Warlock Mechanics - The best representation of modern fantasy archetypes in Dnd
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<blockquote data-quote="Neonchameleon" data-source="post: 9014246" data-attributes="member: 87792"><p>Probably another thread.</p><p></p><p>Fundamentally from levels 1-10 the math is simple due to symmetry.</p><ul> <li data-xf-list-type="ul">Hex and Hunter's Mark cancel each other out (outside the playtest). As mentioned I think Hunter's Mark does more for the ranger than Hex for the warlock due to opportunity costs (even if you're high level hexing it's still your concentration slot).</li> <li data-xf-list-type="ul">Eldritch Blast plus Agonizing Blast is the equivalent of a d10 weapon; although the Ranger is only wielding a d8 weapon they get +2 to hit from their fighting style.</li> <li data-xf-list-type="ul">Most ranger subclasses do an extra d8 damage once per turn or have something equivalent. Most warlock subclasses (other than the genie) ... don't.</li> <li data-xf-list-type="ul">The Warlock can get invocations for range, slow, and push - but Sharpshooter is incredibly powerful as a feat (and more than covers the ranged invocation)</li> <li data-xf-list-type="ul">At level 11 the third attack comes in. The Ranger has two ways to keep up and more than keep up.<ul> <li data-xf-list-type="ul">Magic weapons are much more common than pact rods. Also vanilla weapons don't require attunement, there are better rare weapons, and Bracers of Archery are a thing</li> <li data-xf-list-type="ul">Hand crossbows plus Crossbow Expert keep up in number of attacks. They're (ignoring magic weapons) at -2 damage, but +2 to hit.</li> </ul></li> </ul><p>There's a reason the warlock gets compared to martials a lot. In many ways it is - just using Eldritch Blast rather than weapons. (And the warlock's squishy as both defensive invocations need fixing).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9014246, member: 87792"] Probably another thread. Fundamentally from levels 1-10 the math is simple due to symmetry. [LIST] [*]Hex and Hunter's Mark cancel each other out (outside the playtest). As mentioned I think Hunter's Mark does more for the ranger than Hex for the warlock due to opportunity costs (even if you're high level hexing it's still your concentration slot). [*]Eldritch Blast plus Agonizing Blast is the equivalent of a d10 weapon; although the Ranger is only wielding a d8 weapon they get +2 to hit from their fighting style. [*]Most ranger subclasses do an extra d8 damage once per turn or have something equivalent. Most warlock subclasses (other than the genie) ... don't. [*]The Warlock can get invocations for range, slow, and push - but Sharpshooter is incredibly powerful as a feat (and more than covers the ranged invocation) [*]At level 11 the third attack comes in. The Ranger has two ways to keep up and more than keep up. [LIST] [*]Magic weapons are much more common than pact rods. Also vanilla weapons don't require attunement, there are better rare weapons, and Bracers of Archery are a thing [*]Hand crossbows plus Crossbow Expert keep up in number of attacks. They're (ignoring magic weapons) at -2 damage, but +2 to hit. [/LIST] [/LIST] There's a reason the warlock gets compared to martials a lot. In many ways it is - just using Eldritch Blast rather than weapons. (And the warlock's squishy as both defensive invocations need fixing). [/QUOTE]
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