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General Tabletop Discussion
*Dungeons & Dragons
Warlock Mechanics - The best representation of modern fantasy archetypes in Dnd
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<blockquote data-quote="grimslade" data-source="post: 9014769" data-attributes="member: 6061"><p>The appeal in the design of the warlock is it's simplicity. You are limited compared to a wizard who has a spell book of choices to indulge multiple times a day. The most powerful warlock has a handful of spells of level 5 and lower plus a few invocations and mystic arcanum. Eldritch blast spam is a problem only because it is so limited in flavor. </p><p> The damage scaling keeps pace with the math of the game, but it is firing an arrow(s) of magic. If anything make it a class ability instead of a cantrip and give invocations that can really stretch the concept. Why doesn't the pact of the blade warlock not transform their eldritch blast into a blade/melee weapon? Drop the extra attack invocation and let the cantrip scaling be for multiple melee attacks instead of multiple blasts. Heck, I'd let them intersperse melee and blasts to truly get their gish on. </p><p> I don't mind turning Mystic Arcanum into invocations with level restrictions. It is what they are essentially. Pact Magic is a nice mechanic. Small pool of spells, always cast at the highest caster level, rechargeable a couple of times a day. Remove the short rest component and flavor it the warlock borrowing power from their patron, either pleading or stealing. Make it only accomplished out of combat. This gives the player agency to get their power level regardless of the groups need for rest. Making the class a half caster seems... so lazy and boring.</p></blockquote><p></p>
[QUOTE="grimslade, post: 9014769, member: 6061"] The appeal in the design of the warlock is it's simplicity. You are limited compared to a wizard who has a spell book of choices to indulge multiple times a day. The most powerful warlock has a handful of spells of level 5 and lower plus a few invocations and mystic arcanum. Eldritch blast spam is a problem only because it is so limited in flavor. The damage scaling keeps pace with the math of the game, but it is firing an arrow(s) of magic. If anything make it a class ability instead of a cantrip and give invocations that can really stretch the concept. Why doesn't the pact of the blade warlock not transform their eldritch blast into a blade/melee weapon? Drop the extra attack invocation and let the cantrip scaling be for multiple melee attacks instead of multiple blasts. Heck, I'd let them intersperse melee and blasts to truly get their gish on. I don't mind turning Mystic Arcanum into invocations with level restrictions. It is what they are essentially. Pact Magic is a nice mechanic. Small pool of spells, always cast at the highest caster level, rechargeable a couple of times a day. Remove the short rest component and flavor it the warlock borrowing power from their patron, either pleading or stealing. Make it only accomplished out of combat. This gives the player agency to get their power level regardless of the groups need for rest. Making the class a half caster seems... so lazy and boring. [/QUOTE]
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